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Steam News14 June 20242y ago

0.66a PRRRRRRROMOTIONS AND PIXELS

Welcome [Noun used to identify players of Ghoul Fort that I still haven't a great marketable term that will be applicable)! Hope people are having fun with the demo. Let's jump into this changelog! -PRRRRROMOTIONS!

Full notes

Full Ghoul Fort update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Fixes
addedadded a floating chevron symbol so you can identify promoted units easier
addedadded new portraits for promoted units
changedlarge updates to cameras to improve pixel scaling (read: reduced pixel squishing)
changedimproved ledgability for font
changedchanged TIME to count up instead of down(DAYS end at 2000) (made this channge to reduce confusion and people mistaking every level to be timed)
changedincreased mouse border area

Ghoul Fort changes

addedadded a floating chevron symbol so you can identify promoted units easier
addedadded new portraits for promoted units
changedlarge updates to cameras to improve pixel scaling (read: reduced pixel squishing)
changedimproved ledgability for font
changedchanged TIME to count up instead of down(DAYS end at 2000) (made this channge to reduce confusion and people mistaking every level to be timed)

Welcome [Noun used to identify players of Ghoul Fort that I still haven't a great marketable term that will be applicable)! Hope people are having fun with the demo. Let's jump into this changelog!

-PRRRRROMOTIONS! Promote Light Infantry into the faster Light Commando unit, promote Globsters into Elite Globsters who hurl grenades, and promote the Breacher into the slower, but extremely armored Triarii unit

-added a floating chevron symbol so you can identify promoted units easier

-added new portraits for promoted units

-large updates to cameras to improve pixel scaling (read: reduced pixel squishing)

-improved ledgability for font

-changed TIME to count up instead of down(DAYS end at 2000) (made this channge to reduce confusion and people mistaking every level to be timed)

-increased mouse border area

-added WASD key camera controls in (they existed in old builds, but were removed due to mouse incompatibility, that issue has now been rectified)

-changed skip button to read "Skip" instead of "Next" (another change made to reduce confusion), also improved code for it(now can be held down instead of needing a double click)

-Skulls now can face different directions

-updated Globster info to better indicate their sniper role

-possibly fixed buttons being layered under other objects, requires more testing to verify

You can promote your units from the Lab building. I plan to make new sprites and some more simple reskins for promoted units in the future, but don't have the time for it right now, unfortunately. That said, hope everyone enjoys this new update!

Once more brothers!

INTO THE BREACH!

Source

Steam News / 14 June 2024

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