Full notes
Full Ghost Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
-decreased mosquito health by 50% -air combo animation rework -replace air attack height gain with air stops -redone break frame system -made statue in waterfall area invisible -tweaks to some in game text -map disabled in certain areas -tweaks to forest area -tweaks to attacks and hitboxes -tweaks to power bestowing statue -added extra point after picking key in forest area -added arrows to inventory selected button -made evil vines close to the merky influence cutscene area open automatically -fixed camera jerking -tweaked mech colossus arena background colour -pause mosquito until merky influence cutscene plays -fixed evil vines playing the same animation twice in a roll -fixed xp not being unlocked after prologue -changed how acceleration works -added looking up and down mechanic -tweak on Iria colour palette -increased mosquito melee attack range -increased mosquito attack aggression -changed attack warnings back to old style -rewoked three hit combo and three hit aerial combo timings -added tutorial for healing close to slug boss -added tutorial for map -fixed upgrade not properly translating -fixed map pickup text -capybaras pull the player towards the center when rotating -changed the way chest spawn currency -reworked grab hitbox -air launch only air launches enemy when player is grounded -tweak to practice dummy -redone sfx for attacks -redone attack trail effect -tweak to mosquito ai -can only crouch and passtrought in assigned sufarces -fixed keep rotating wrecking ball after taking damage -fixed broken magic spell ui when hit -added sfx to healing spell -added sfx to heal -added sfx to power bestow cutscene -fixed offset camera during power bestow cutscenew -boulders disable hitboxes of enemies as soon as their HP hits 0 -tweak to puddles -added more corpses in forest area -oil spills also dirt clothes and footsteps -removed snowy weather pattern from temperate areas -moved second luana trap to a new level -spikes no longer shake when damaged -added destructible grass -redone dragon aiming system -tweaked street tileset texture -fixed glitched bolt collection particles -work on warship prologue -tweaked dragon walk animation -dragon assist player during the warship prologue -added destructible eggs -added for to slug boss area -fixed box electrify effect -removed rhyno beetle run over attack -rhino beetle can be grabbed before the shockwave attack -fixed bug that allowed enemies to attack while being grabbed -reduced rhino beetle collision box -added freeze frames during collision -tweaked colors of damage text -work on waterfall area -added a cool cape for great leader -reworked inventory system interface -added a tab with all items -changed the way items are equipped or unequipped -added health potions -changed great leader appearance cutscene -redone cutscene where player meets great leader -inventory can be accessed anywhere with L2 -increased necessary xp to get ghost first upgrade -fixed lever related crash -further tweaks to forest area -fixed boulder related crash -optimized how hit sfx are played -punch sfx pitch by a random amount -collecting currency sfx also pitch shift -breakable pillars can be destroyed by objects -level up jingle had volume reduced -fixed gravity not affecting rhino beetle -Upgrading Engine from 3.5 to 3.6
Source
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