Full notes
Full Ghost Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
- Fixes
Demo 1.6
-Jump height increased by 5%
-Player max speed reduced by 15% and acceleration by 20%
-shortened arena explanation cutscene
-merky no longe visible around castle area
-fixed waving shader mask not being applied
-fixed mirror shader border issue
-reduced grappling hook range by 40%
-slope physics will no longer apply to stairs
-stairs are also passthrought surfaces with crouch jumps
-redone Irias room sprites
-added one way collision tileset
-work on iria sleeping cutscene
-stamina and magic bars are hidden before relevant power ups
-reworked how the map editor load data in
-after images always update, avoiding outdated sprites
-optimized ground material detection code slightly
-refactoring inventory code for better modularity and removing bloat
-added new vendor interface, where items can be brought
-added merchant NPC
-merky will give Iria health potions when her health is low
-vodka now also hells hp
-fixed Iria not starting with ghost fist after prologue cutscene is over
-tweak to enemy grab tutorial
-button to close pop ups was moved to the attack button
-fixed warning circle being hidden during large mosquito enemy attack
-enemies now have a damage threshold to increase stun time
-enemies now have minimum speed threshold to be knockback damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
