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Steam News4 January 20266mo ago

Demo 1.9

mech boss hitbox improvements tweak to the slow motion during a parry tweak to basic attacks heavy attack dunks enemies stomp no longer activates enemy magnetism fixed odd sliding with some moving platforms tweak to mec

Full notes

Full Ghost Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes21 additions20 changes7 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • UI and audio
changedmech boss hitbox improvements
changedtweak to the slow motion during a parry
changedtweak to basic attacks
removedstomp no longer activates enemy magnetism
fixedfixed odd sliding with some moving platforms
changedtweak to mech boss knockback parameters

Ghost Hand changes

  • Mantishero
changedmech boss hitbox improvements
changedtweak to the slow motion during a parry
changedtweak to basic attacks
removedstomp no longer activates enemy magnetism
fixedfixed odd sliding with some moving platforms
  • mech boss hitbox improvements

  • tweak to the slow motion during a parry

  • tweak to basic attacks

  • heavy attack dunks enemies

  • stomp no longer activates enemy magnetism

  • fixed odd sliding with some moving platforms

  • tweak to mech boss knockback parameters

  • increased max knockback speed

  • fixed missing hit effect

  • Iria will fall faster when pressing down

  • dunk attack has a shorter range

  • mantis will no longer be afraid during daytime if inside a cave

  • the dunk causes collision damage

  • fixed crickets being invisible

  • tweak to pogo jump attack

  • added fast fall when pressing down while mid-air

  • fixed keyboard remapping

  • player can cancel a staggered state by pressing jump after colliding with a wall

  • regular counterattacks no longer have increased stagger

  • after three parries in a row, Iria can use a Super Parry

  • remade attack handling code

  • input sequence singleton

  • redone hitboxes for enemies such as the mech boss, moth, rhino beetle, and praying mantis

  • fixed single attacks damaging multiple hitboxes of the same enemy

  • added backdash

  • dash can be canceled into an attack or jump

  • some attacks have rank-based variants

  • added a silk mob

  • fixed mech boss jump

  • added assets for a yellow forest

  • optimized shader code for god rays

  • tweak to the stun mechanic

  • added brick tileset

  • added factory tileset

  • added snow tileset

  • added cobblestone tileset

  • added cobblestone variant tileset

  • added salt cave tileset

  • added wood tileset

  • work on cathedral tilemap

  • parrying attacks increase rank

  • redone rank math

  • rank bar scales based on rank

  • tweaked the attack parry

  • added charged attack

  • fixed character portrait staying visible after cutscene is closed

  • updated ice tileset

  • reduced space occupied by DDS textures on disk by 90%

  • L1 is now backdash, while Down + L1 is regular dash

  • disabled stomp

  • redone water (yet again)

  • reduced crouch bias

  • dunk moved to ranked attacks

  • stomp moved to ranked attacks

  • charged punch moved to ranked attacks

  • rotating attack moved to ranked attacks

  • added dash ranked attack

  • added diagonal ranked attack

  • fixed explosive box broken audio effect

  • fixed bug that caused explosives not to explode

  • player no longer slides on canceled dash

  • during spin jumps, player direction will default to speed

  • Iria water jump is also direction-based

  • added timber-frame tilesets

  • added roof tilesets

  • fixed crash related to NPCs

  • no longer can dash mid-air

  • any animation can have the B Breaker tag assigned to it

  • block and parry moved to R2

  • spell is now a combination of R2 and L2

  • added back up attack, now 66% faster

  • chandeliers can now be broken

  • street lamps can now be broken

  • fixed Iria facing the wrong direction when wall sliding while neutral

  • added the teleport flag for when enemies die

  • redone rank meter UI

  • enemies no longer flicker when damage is less than 1

  • fixed glitched uphill animation after landing due to improper velocity check

  • fixed issues with pogo jump and jump momentum canceling

  • added challenges to the main menu

Source

Steam News / 4 January 2026

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