Full notes
Full Ghost Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- UI and audio
Ghost Hand changes
- Mantishero
mech boss hitbox improvements
tweak to the slow motion during a parry
tweak to basic attacks
heavy attack dunks enemies
stomp no longer activates enemy magnetism
fixed odd sliding with some moving platforms
tweak to mech boss knockback parameters
increased max knockback speed
fixed missing hit effect
Iria will fall faster when pressing down
dunk attack has a shorter range
mantis will no longer be afraid during daytime if inside a cave
the dunk causes collision damage
fixed crickets being invisible
tweak to pogo jump attack
added fast fall when pressing down while mid-air
fixed keyboard remapping
player can cancel a staggered state by pressing jump after colliding with a wall
regular counterattacks no longer have increased stagger
after three parries in a row, Iria can use a Super Parry
remade attack handling code
input sequence singleton
redone hitboxes for enemies such as the mech boss, moth, rhino beetle, and praying mantis
fixed single attacks damaging multiple hitboxes of the same enemy
added backdash
dash can be canceled into an attack or jump
some attacks have rank-based variants
added a silk mob
fixed mech boss jump
added assets for a yellow forest
optimized shader code for god rays
tweak to the stun mechanic
added brick tileset
added factory tileset
added snow tileset
added cobblestone tileset
added cobblestone variant tileset
added salt cave tileset
added wood tileset
work on cathedral tilemap
parrying attacks increase rank
redone rank math
rank bar scales based on rank
tweaked the attack parry
added charged attack
fixed character portrait staying visible after cutscene is closed
updated ice tileset
reduced space occupied by DDS textures on disk by 90%
L1 is now backdash, while Down + L1 is regular dash
disabled stomp
redone water (yet again)
reduced crouch bias
dunk moved to ranked attacks
stomp moved to ranked attacks
charged punch moved to ranked attacks
rotating attack moved to ranked attacks
added dash ranked attack
added diagonal ranked attack
fixed explosive box broken audio effect
fixed bug that caused explosives not to explode
player no longer slides on canceled dash
during spin jumps, player direction will default to speed
Iria water jump is also direction-based
added timber-frame tilesets
added roof tilesets
fixed crash related to NPCs
no longer can dash mid-air
any animation can have the B Breaker tag assigned to it
block and parry moved to R2
spell is now a combination of R2 and L2
added back up attack, now 66% faster
chandeliers can now be broken
street lamps can now be broken
fixed Iria facing the wrong direction when wall sliding while neutral
added the teleport flag for when enemies die
redone rank meter UI
enemies no longer flicker when damage is less than 1
fixed glitched uphill animation after landing due to improper velocity check
fixed issues with pogo jump and jump momentum canceling
added challenges to the main menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
