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Steam News28 October 20258mo ago

Demo 1.8

Demo 1.8 -dummy can only be killed when rank is B or higher -tweaked Break rotating sprite -added collision bars for flying mech boss arena in the castle area -added a leash system that dont allow enemies to exit their

Full notes

Full Ghost Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes19 additions30 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Performance
changedtweaked Break rotating sprite
addedadded collision bars for flying mech boss arena in the castle area
addedadded a leash system that dont allow enemies to exit their proper area
changedtweaked bettleboss behaviour
changedtweaked lighting in battle boss arena
fixedfixed breakble floor being destroyed by upwards attacks

Ghost Hand changes

changedtweaked Break rotating sprite
addedadded collision bars for flying mech boss arena in the castle area
addedadded a leash system that dont allow enemies to exit their proper area
changedtweaked bettleboss behaviour
changedtweaked lighting in battle boss arena

Demo 1.8

-dummy can only be killed when rank is B or higher

-tweaked Break rotating sprite

-added collision bars for flying mech boss arena in the castle area

-added a leash system that dont allow enemies to exit their proper area

-tweaked bettleboss behaviour

-tweaked lighting in battle boss arena

-press up or down twice quickly to look up or down instead of keeping it pressed

-fixed breakble floor being destroyed by upwards attacks

-upwards attacks are now centralized

-removed looking up or down for now, to avoid bugs

-player uncroutch as soon as the crouch button is released

-reduced crouch bias

-added destructible auto tiles

-centralized a file to control level loading and spawn location

-decreased grappling hook range by 25%

-update to sandtile set

-swin attack no longer deals damage

-addec oral tileset

-while wearing metal boots underwater, player can use regular attacks

-decrease under water gravity by 50% and increase jump height by 20%

-increased currency collection area

-redone water caustic effect

-adding underwater effects such as bubbles and a undersea surface shader

-added coral reef

-iria can hold her breath underwater thrice as long

-tweaked pogo jump physics

-fixed player being able to attack while swiming

-added analog support to swimming controls

-tweak jump related animation transitions

-tweaked Iria iframes blink

-tweaked roll mechanic

-added breakable chandelier

-added breakble statue

-fixed crouch after a slide that bumps on the ceiling

-pogo jumps always generate jumps

-fixed crash from landing from high heights

-fixed one way tileset physics

-rolls can be canceled with punches instead of jumps

-pressing up while crouching also makes iria stand up

-added cathedral area

-added cathedral tilesets

-reduced currency drop rate from environment destructible objects

-enemies can affect their environment upon death

-fixed ghost light sources

-streamlining some inventory related code

-optmized invetory system UI

-level data compilation algorithim is now recursive

-added a list of all loaded maps in map manager system and a color picker

-magic spells can be equipped in the inventory

-fixed enemies dropping the wrong amount of currency

-rankcounter gives more mana

-fix to BBreak effect

-new dark elemental enemy

-standardized noise textures

-slide scan be canceled by releasing slide buttom

-tweaked how post slide speed limit physic work

-player will walk to a proper spot before talking to a NPC

-general improvements to dialogue systems

-added salesman NPC

-fixed landmines giving insane ammounts of currency

-fixed pickable sign not spawming

-increased size of pick up trigger of itens

-made uppercut behaviour more consistent

-tweaked healing animation

-fixed rhyno bettle broken leg animation

-added apple item

-fixed broken loot system

-healing magic cures 50% more

-added mana potion itens

-fixed a crash that happened when trying to combine non consumable itens

-added couple of high rest fonts, Constant and Alice in Wonderland

-fixed bug in mech boss, beetle boss and slug boss knockback animation

-tweaked xp calculation

-added hurtboxes to a most enemies

-added dmg to bottomless pits

-reduced attack range of 3 hit combos by half

-break frame frame time increased by 5 frames

-attack animation is 70% faster

-tweaked camera offset

-upward momentum is canceled when jump button is released

-airhold tolerance was decreased to 0

-tweaked appearance of dialog box

-tweak to jump and gravity parameters

-reworked dialogue system to be less bloated and more consistent

-added anti nan fail safe to enemies as well

-redone chest sprite

-enemy variants can have varying amount of HP

-using direct drawn textures for custom mipmaps

-fixed dragon radar not working during barrel rolls

-fixed inventory not resetting in a new game

-changes to air

Source

Steam News / 28 October 2025

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