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Steam News23 July 202511mo ago

Demo 1.5

-updated MLP library -enemy drop rates can also be changed in enemystats.tres -tweaked warship air battle -fixed nonalignment issues with 2d vertex rotation shader -f6 now preload all levels and enemies -hot reloading o

Full notes

Full Ghost Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes15 additions12 changes2 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
changedupdated MLP library
changedenemy drop rates can also be changed in enemystats.tres
changedtweaked warship air battle
fixedfixed nonalignment issues with 2d vertex rotation shader
removedgenerating enemy stat file does no longer overwrite existing attributes
addedadded Mech boss sketch track
initial magic6860initial magic decreased, nerf

Ghost Hand changes

  • Mantishero
changedupdated MLP library
changedenemy drop rates can also be changed in enemystats.tres
changedtweaked warship air battle
fixedfixed nonalignment issues with 2d vertex rotation shader
removedgenerating enemy stat file does no longer overwrite existing attributes

-updated MLP library

-enemy drop rates can also be changed in enemystats.tres

-tweaked warship air battle

-fixed nonalignment issues with 2d vertex rotation shader

-f6 now preload all levels and enemies

-hot reloading of mission menu

-generating enemy stat file does no longer overwrite existing attributes

-saturation boosted Irias sprites

-tweaks to forest area

-added Mech boss sketch track

-f6 also activates level selection cheat menu

-rework on iria room mirror shader

-work on moon castle

-tweak to clouds

-rework on castle tileset

-fixed night mantis not spawning

-praying mantis scare during daytime

-tweak to mountain ranges

-fixed crash related to item spawning

-added some wind to clouds

-moon chain now have a subtle animation

-added waving effect to leafs

-added more decoration to castle area

-added dragon flyover cutscene

-cut scenes are preloaded during level transition

-changed back to old hit effect

-tweaked screen shake code

-added more pages to loading screen

-work on castle tileset

-added character name above dialogue text

-added hatter cutscene

-redone staircase logic

-tweaked MP gain from hitting enemies UI

-tweaked MP gain values

-fixed Iria being stuck on attack state bug

-enemies no longer drop MP upon death

-air combos add 20 more rank

-enemies give 25% more rank

-80% rank gain reduction if attacks are repetitive

-downwards attacks adds 200% more rank

-stun meter now have individual hit counters

-hitting enemies while stunned, increase stun time, don't affect bosses

-fixed air combing enemies throbbing issue

-fixed tank enemy broken stun UI

-added individual enemies hits above stun UI

-added grass waving shader for grass tile

-decreased initial magic from 68 to 60

-spells are 30 MP instead of 33

-added number to magic meter

-dialog bubbles have fixed position now

Source

Steam News / 23 July 2025

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