Full notes
Full Ghost Hand update
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What changed
- Fixes
- Gameplay
- Performance
Ghost Hand changes
- Overpassmap
-chest data being loaded from file is working once more
-fixed the stair material not working
-fixed z index issue in dragon overpass cutscene
-changed the way enemies are loaded, faster boots
-added gorenest like for arenas
-fixed crash related to nemesis system
-fixed post prologue having 68 mp instead of 60 mp
-added iria falling from moon chain cutscene
-fixed initial power ups after prologue
-fixed pogo jump, pogo jump is only performed when holding down
-added orb spiky spider boss
-redone the code for the sprite interpolation of the leg of some insects
-smoothed out enemies despawning
-tweaked enemies knockbacktime
-tweaked how level loading data is generated
-split one of the forest levels, not noticible in gameplay
-no longer a level root node name must match its filename
-camera managers can customize speed
-fixed inconsistent right and left player air movement
-added features to camerasys
-added flying mech variant
-added decoration to mechs
-work on stairs
-made mechs and slug boss animations smoother
-nerfed walljump
-camera adjustments
-added mech boss air variant
-work on translations for upgrade pop ups
-adding temple area
-adding destruction set pieces in castle area
-work on castle area
-removed numbers when player is reset
-enemies can change the weather or environment when spawned
Source
Changelog.gg summarizes and formats this update. How we read updates.
