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Steam News1 September 202510mo ago

Demo 1.7

-chest data being loaded from file is working once more -fixed the stair material not working -fixed z index issue in dragon overpass cutscene -changed the way enemies are loaded, faster boots -added gorenest like for a

Full notes

Full Ghost Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes9 additions5 changes2 removals
  • Fixes
  • Gameplay
  • Performance
fixedfixed the stair material not working
fixedfixed z index issue in dragon overpass cutscene
changedchanged the way enemies are loaded, faster boots
addedadded gorenest like for arenas
fixedfixed crash related to nemesis system
fixedfixed post prologue having 68 mp instead of 60 mp

Ghost Hand changes

  • Overpassmap
fixedfixed the stair material not working
fixedfixed z index issue in dragon overpass cutscene
changedchanged the way enemies are loaded, faster boots
addedadded gorenest like for arenas
fixedfixed crash related to nemesis system

-chest data being loaded from file is working once more

-fixed the stair material not working

-fixed z index issue in dragon overpass cutscene

-changed the way enemies are loaded, faster boots

-added gorenest like for arenas

-fixed crash related to nemesis system

-fixed post prologue having 68 mp instead of 60 mp

-added iria falling from moon chain cutscene

-fixed initial power ups after prologue

-fixed pogo jump, pogo jump is only performed when holding down

-added orb spiky spider boss

-redone the code for the sprite interpolation of the leg of some insects

-smoothed out enemies despawning

-tweaked enemies knockbacktime

-tweaked how level loading data is generated

-split one of the forest levels, not noticible in gameplay

-no longer a level root node name must match its filename

-camera managers can customize speed

-fixed inconsistent right and left player air movement

-added features to camerasys

-added flying mech variant

-added decoration to mechs

-work on stairs

-made mechs and slug boss animations smoother

-nerfed walljump

-camera adjustments

-added mech boss air variant

-work on translations for upgrade pop ups

-adding temple area

-adding destruction set pieces in castle area

-work on castle area

-removed numbers when player is reset

-enemies can change the weather or environment when spawned

Source

Steam News / 1 September 2025

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