What changed
1 fix0 additions0 changes0 removals
fixedtweaked ledge detection raycasts -multiple platforms can no longer influence player position -tweak to water wheel area to avoid player spawning too close to death pit -some platforms add no momentum once the player leaves them -tweak to water wheel collisions -fixed slight sudden speed boost when entering a platform (Thanks Verm) -temporarily removed the forest night version theme -fixed camera issues with soldiers talking in forest cutscenes -fixed debug area select being displayed outside of debug mode -fixed code that broke some translations -added a small offset to the loop of dragon theme -replaced sign in minefield with a intractable one -buffet the durability of signs -fixed gates opening before the are supposed to -smoothed out fov transitions -some platforms can have inclination based jumping disabled -cleaned up player code slightly -fixed Iria duplication glitch during cutscenes -fixed lighting issue in merky influence cutscene -added checkpoint to crash site area
Ghost Hand changes
fixedtweaked ledge detection raycasts -multiple platforms can no longer influence player position -tweak to water wheel area to avoid player spawning too close to death pit -some platforms add no momentum once the player leaves them -tweak to water wheel collisions -fixed slight sudden speed boost when entering a platform (Thanks Verm) -temporarily removed the forest night version theme -fixed camera issues with soldiers talking in forest cutscenes -fixed debug area select being displayed outside of debug mode -fixed code that broke some translations -added a small offset to the loop of dragon theme -replaced sign in minefield with a intractable one -buffet the durability of signs -fixed gates opening before the are supposed to -smoothed out fov transitions -some platforms can have inclination based jumping disabled -cleaned up player code slightly -fixed Iria duplication glitch during cutscenes -fixed lighting issue in merky influence cutscene -added checkpoint to crash site area
-tweaked ledge detection raycasts -multiple platforms can no longer influence player position -tweak to water wheel area to avoid player spawning too close to death pit -some platforms add no momentum once the player leaves them -tweak to water wheel collisions -fixed slight sudden speed boost when entering a platform (Thanks Verm) -temporarily removed the forest night version theme -fixed camera issues with soldiers talking in forest cutscenes -fixed debug area select being displayed outside of debug mode -fixed code that broke some translations -added a small offset to the loop of dragon theme -replaced sign in minefield with a intractable one -buffet the durability of signs -fixed gates opening before the are supposed to -smoothed out fov transitions -some platforms can have inclination based jumping disabled -cleaned up player code slightly -fixed Iria duplication glitch during cutscenes -fixed lighting issue in merky influence cutscene -added checkpoint to crash site area