HomeGamesUpdatesPricingMethodology
Steam News7 April 20264mo ago

Progress News (Fishing Mechanics, Swamp Biome, Relics)

Hey guys, just wanted to let you know while you might not see too many update posts lately, I've been working on the game every day and working on content!

Full notes

Full Fishing Shop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys, just wanted to let you know while you might not see too many update posts lately, I've been working on the game every day and working on content! A lot of the content I'm working on is post-demo so that's why you might not see the demo or update news lately. Things are going really well though, just giving you a bit of a preview:

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Compatibility
  • Balance
  • UI and audio
  • Maps
changedThis is the biggest change to the fishing experience in a long time in a attempt to make it a bit more interesting
changedI'm working closely with the beta players at the moment to first tune it and make sure its not crazy hardcore (Right now its way too intense, this is a cozy fishing game in the end)
changedFish will now fight back, if you reel while they're fighting your heat-bar rises rapidly
changedIf you reel immediately after the fight - You get a parry and it does a bonus chunk of damage to the fish HP
addedI'll try to balance this to add a bit of excitement, but not too annoying or repetitive
changedI also plan on introducing a 'Giga Catch' for fishing, but focusing on improving the core fishing a bit first

Fishing Shop Simulator changes

changedThis is the biggest change to the fishing experience in a long time in a attempt to make it a bit more interesting
changedI'm working closely with the beta players at the moment to first tune it and make sure its not crazy hardcore (Right now its way too intense, this is a cozy fishing game in the end)
changedFish will now fight back, if you reel while they're fighting your heat-bar rises rapidly
changedIf you reel immediately after the fight - You get a parry and it does a bonus chunk of damage to the fish HP
addedI'll try to balance this to add a bit of excitement, but not too annoying or repetitive
  • This is the biggest change to the fishing experience in a long time in a attempt to make it a bit more interesting

  • I'm working closely with the beta players at the moment to first tune it and make sure its not crazy hardcore (Right now its way too intense, this is a cozy fishing game in the end)

  • Fish will now fight back, if you reel while they're fighting your heat-bar rises rapidly

  • If you reel immediately after the fight - You get a parry and it does a bonus chunk of damage to the fish HP

  • I'll try to balance this to add a bit of excitement, but not too annoying or repetitive

  • I'll try to make this mechanic a toggle before patching it to the demo, for people who want a purely cozy experience still

  • I'll keep you posted when this is ready to launch for you to try it out

  • I also plan on introducing a 'Giga Catch' for fishing, but focusing on improving the core fishing a bit first

Huge thank you again for all the interest in the game and keeping you guys in the loop about the progress. I'm just deep in development and not posting too much, but things are moving forward!

A bit of a sneak peak of the new fishing mechanics (I'm a terrible UI artist, this is placeholder art until I can figure it out better) -

The 4th biome (The Swamps) is really coming together now. Its still very WIP but its really coming to life this week!

This guy is based on a real-life fish based in the UK swamps, I really like us getting fish that aren't from north America. The world has so many cool fish, I want to explore it!

Also first attempt at you being able to fish our relics, the first thing is finding a hat you can equip on dog, or sell (Obviously want to have lots of relics which can include furniture, lore, etc but starting off simple first)

Steam post imageSteam post image

Source

Steam News / 7 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.