In this update4
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Full Fishing Shop Simulator update
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Repeated intro
Hello fishers - I'd like to announce a huge breakthrough: I got a employee NPC working! It's not fancy, but glad we got it working! I'll now let people play/use it and see how it goes.
What changed
- Store
- Gameplay
- UI and audio
- Fixes
- Compatibility
Fishing Shop Simulator changes
New - Shelf Stocker Employee! You can buy this tech at shop level 7. The employee will take fish from your freezers and stock them on the shelves!
New - Employee Fish Weighing Station - Build this and your employee will automatically weigh your fish before stocking them on the shelves. This was a major request and grindy task for a lot of players.
New - Audio now stops playing during paused/menus opening, except for music and button sounds
Bug Fix - Manatee was not showing up in fish records, fixed now
Bug Fix - Sun Fish foil was missing from the pond, now added
Note for beta players/testers - Let me know if the employee tech feels too late game, or early or too expensive! We can rebalance this over time. The employee also costs no wage yet - We'll see if just simply 'buying' a robot-employee feels better for a bigger cost, or lower cost but with a wage. Keep me posted!
We did a recent poll on the discord to decide if the employee should be a small robot, or a human employee. People overwhelmingly voted for a robot, so here's the design!
Old world technology being put to use - Your new employee
It will take fish out of your storage (Freezers) and stock them on the shelves
You can now focus on other things instead of basic shelf-stocking!
If you buy this fancy weighing station (I might change the design later, looks a bit too future-istic?) it'll also weigh the fish before putting them for sale (Weighing the fish increases the value by 15%)
Source
Changelog.gg summarizes and formats this update. How we read updates.
