HomeGamesUpdatesPricingMethodology
Steam News1 July 20264d ago

7.5.0 - Decoration System & Tipping, Stats window expanded, bugs fixed

Hello fellow fishers of the apocalypse - Some great news, we finally have a reward/mechanic for people who like to decorate their stores!

In this update4

Full notes

Full Fishing Shop Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellow fishers of the apocalypse - Some great news, we finally have a reward/mechanic for people who like to decorate their stores! This isn't a needed/required mechanic to progress, but if you like decorating it's nice to be rewarded for it.

What changed

3 fixes5 additions6 changes0 removals
  • Events
  • Store
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedHello fellow fishers of the apocalypse - Some great news, we finally have a reward/mechanic for people who like to decorate their stores! This isn't a needed/required mechanic to progress, but if you like decorating it's nice to be rewarded for it.
addedNew - Decoration Points - If you build or remove a decoration in the store, a temporary star with the points will show on the screen so you know your stores decoration total
addedNew - Tipping - Customers will begin tipping if your store has a high enough decoration bonus, wealthier customers have higher requirements. They have a minimum and maximum requirement, once its at max they have a much higher chance to tip
addedNew - The tipping will appear as purple text with a star above their heads, slightly after they made a purchase
addedNew - Customers will roughly Tip 10-20% of what they paid, and only tip once
changedNew - Stats for collection points for the town will now tell you how much collection points you need for the town to level next

Fishing Shop Simulator changes

changedHello fellow fishers of the apocalypse - Some great news, we finally have a reward/mechanic for people who like to decorate their stores! This isn't a needed/required mechanic to progress, but if you like decorating it's nice to be rewarded for it.
addedNew - Decoration Points - If you build or remove a decoration in the store, a temporary star with the points will show on the screen so you know your stores decoration total
addedNew - Tipping - Customers will begin tipping if your store has a high enough decoration bonus, wealthier customers have higher requirements. They have a minimum and maximum requirement, once its at max they have a much higher chance to tip
addedNew - The tipping will appear as purple text with a star above their heads, slightly after they made a purchase
addedNew - Customers will roughly Tip 10-20% of what they paid, and only tip once
  • New - Decoration Points - If you build or remove a decoration in the store, a temporary star with the points will show on the screen so you know your stores decoration total

  • New - Tipping - Customers will begin tipping if your store has a high enough decoration bonus, wealthier customers have higher requirements. They have a minimum and maximum requirement, once its at max they have a much higher chance to tip

  • New - The tipping will appear as purple text with a star above their heads, slightly after they made a purchase

  • New - Customers will roughly Tip 10-20% of what they paid, and only tip once

  • New - Stats for collection points for the town will now tell you how much collection points you need for the town to level next

  • New - The new customer/town stats window will now display customers information to help you. Their wallet (How much money they have), decoration requirements, and what their general spawn chance is (Population %)

  • New - Decoration Stat Window in the ATM HUD, where you can go check the stores decoration bonus

  • Change - Stats window in the store HUD is now broken down into 4 sub-tabs so its cleaner

  • Change - Water Health - Water health points has been halved in all bodies of water, due to players not being able to affect the water health too much yet. Keep me posted how this change goes!

  • Bug Fix - Bait Mound was spawning on the fisher tacklebox in the pond region, moved and fixed

  • Bug Fix - Grouper was missing from the ocean after the water system overhaul, fixed and added back in

  • Bug Fix - Shanty-Folk were spawning in the world with a T-pose for a few seconds

  • Bug Fix - Stocker Employee would freezer/get confused if you deleted a shelf/weighing station while it was travelling to it

  • Bug Fix - Audio sounds weren't playing when a giga-catch event was happening, fixed now

Customers will now tip if your store is decorated enough! This is just a nice way to reward you for collecting furniture and displaying it

You'll see the decoration points star show up when you build/destroy objects

You can now see stats for unlocked customer types

The stats window is less cluttered/overwhelming now - There is now 4 buttons to see the different stats in the game

Source

Steam News / 1 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.