Full notes
Full Fishing Shop Simulator update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Fishing Shop Simulator changes
Hi everybody! This weekend is my official start on 'Alpha 6' goals. I made really good progress last night and made progress especially on the backend which will set us up for the future of having way more fish and areas to fish in -
New - Catching fish can now be time-sensitive - Fish can now have the ability to be caught in 3 timeslots: Morning (6AM - 12PM ) Afternoon (12PM - 6PM) Evening (6PM - 12AM)
New - A new graphics options system in a attempt to let people choose higher resolutions - This isn't perfect yet but I think I've finally managed to it to detect resolutions higher than HD
New - Screenshot Mode! F3 will disable the HUD, F3 re-enables it, or hitting ESC also brings the hud back
New - Water/Catching System Overhaul - The backend has been overhauled to be way more streamlined, it'll be easier for me to keep the catch rates balanced as the amount of fish and water grows. This is huge for the future development of biomes! You won't notice anything on your end, but this will really help development.
Change - A lot of fish were never given proper HP/Stamina for the overheat/reeling mechanic, they have now all been given some proper numbers as a part of me overhauling the catch system. This is pretty big because a lot of areas didn't have it set yet
Bug Fix - Muting didn't properly mute audio, this should hopefully now be fixed and silent!
Bug Fix - Tutorial window wasen't closing properly when you hit F2 again while it was opened - Should be fixed now and closes
Bug Fix - Perches never had a unique save ID and after loading a game it turned into a cod - Fixed now!
Secret - Added something to the gnome
Source
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