Update history
Latest Entity Strike updates
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- Entity Strike
DEV LOG #06
👾 New Enemy: The Ghoul Spitter A terrifying new ranged threat joins the fray! The Ghoul Spitter launches acid projectiles that leave dangerous puddles on the battlefield, forcing you to stay mobile and adapt your tacti…
Event5 changesBalanceGameplay - Entity Strike
Quick Update - Entity Strike
Additions: New death screen with a smoother transition — no more harsh cuts. Added punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀 Music and sound system reworked: You can now con…
Event7 changesGameplayUI/audio - Entity Strike
MAJOR UPDATE: Full Controller Support + Auto Attack System
What's New: 🎮 Full controller/gamepad support! UI and input icons adapted for controllers. New auto-attack system: replaced auto-aim with auto-fire. You must still aim manually — enemies in your line of fire will be sh…
Store7 changesFixGameplay - Entity Strike
DEV LOG #05 – Explosive Dash, Temporary UI & Loot Overhaul
👋 Hey everyone! It’s time for another dev log, and this one comes packed with important changes and improvements based on your feedback: 🔦 Flashlight Upgrade Rework The flashlight's brightness and range upgrades have…
Store9 changesFixGameplay - Entity Strike
DEV LOG #04 - 📊 Statistics System Now Available!
A brand-new Statistics System has arrived! You can now view detailed stats directly from the level selection screen. 📈 Track your progress with these new indicators: Enemies Killed Time Played Runs Completed Total Dama…
Announcement5 changesGameplayBalance - Entity Strike
DEV LOG #03 - Score Store Update – Permanent Upgrades & Achievements!
🛒 Score Store Update – Meta Progression Arrives! Hey survivors! Today’s update brings one of the most requested features: a full meta progression system that allows you to permanently enhance your character between run…
Store8 changesBalanceGameplay - Entity Strike
DEV-LOG #02 - First Major Update – Melee, Auto Aim & QoL Fixes!
⚔️ First Major Update is Live! Thank you all for playing Entity Strike! Based on your feedback, we’re rolling out the first of many quality-of-life and gameplay improvements. 🗡️ Basic Melee Attack Now when you're out o…
Patch notes4 changesGameplayBalance - Entity Strike
Small update!
Enemies now cast real 2D shadows, thanks to the new shadow casting system in URP. This adds a stronger sense of depth and presence, especially during chaotic battles. Combined with the new muzzle flash visual aid, the g…
Announcement2 changesGameplay

