Full notes
Full Entity Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
👋 Hey everyone! It’s time for another dev log, and this one comes packed with important changes and improvements based on your feedback:
🔦 Flashlight Upgrade Rework The flashlight's brightness and range upgrades have been adjusted for a better tactical experience, making exploration more immersive and visually striking.
🎨 Temporary UI Overhaul We’re currently testing a new placeholder UI, created by a commissioned artist. This isn’t the final version, but a visual step forward while we plan to hire a full art team (or at least someone who feels like a whole team 😄).
Why this new UI matters:
More visually appealing and modern
Cleaner layout and better UX
Sets the tone for the game’s future aesthetic
🛡️ Armor System Update Armor is no longer purchased as an upgrade — it now drops during runs, creating more dynamic and rewarding gameplay.
💥 New Dash System + Explosive Dash We’ve added a brand-new dash mechanic! For returning players who already purchased upgrades in the Score Store, we recommend using the Refund Score feature to reassign your points so the dash works properly. There’s also a Meta Upgrade Rank 2 now available, unlocking an Explosive Dash variant!
🛠️ Bug Fixes
Fixed an issue where the pistol stopped working at max upgrade
Fixed duplicated boss audio instances
Fixed a bug where pickable item crates were being detected as audio zones
Adjusted the visual aura of pickable items for better in-game readability
Source
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