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Steam News3 March 20264mo ago

Announcement — Contracts System Incoming

I’m currently working on a brand new feature for Entity Strike, the Contracts System. This system will allow players to activate special challenges before starting a run in Survival mode.

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What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Events
  • UI and audio
addedI’m currently working on a brand new feature for Entity Strike , the Contracts System .
changedThis system will allow players to activate special challenges before starting a run in Survival mode. Each contract introduces a clear objective such as eliminating specific enemies, defeating bosses, or completing tactical kill conditions in exchange for permanent rewards.
changedHow It WorksEarn additional PermaScore as a reward
addedContracts are designed to:Add strategic decisions before each run
changedContracts are designed to:Reward skill and planning
changedCurrent Development StatusUI screen (Contract Selector): in progress ( Not official art yet)

I’m currently working on a brand new feature for Entity Strike, the Contracts System.

This system will allow players to activate special challenges before starting a run in Survival mode. Each contract introduces a clear objective such as eliminating specific enemies, defeating bosses, or completing tactical kill conditions in exchange for permanent rewards.

(IN DEVELOPMENT STUFF, DESIGN AND MECHANICS MAY AND PROBABLY WILL CHANGE)

How It Works

Before starting a run, you’ll be able to:

  • Browse available contracts

  • Spend PermaScore to activate one

  • Complete its objective during the run

  • Earn additional PermaScore as a reward

Contracts are designed to:

  • Add strategic decisions before each run

  • Encourage different playstyles

  • Increase long-term progression depth

  • Reward skill and planning

Why This Matters

Entity Strike has always been about build identity and replayability. Contracts expand that philosophy by:

  • Giving players optional high-risk objectives

  • Creating tension and purpose during runs

  • Deepening the meta progression loop

This is part of the broader effort to strengthen the game's progression systems and make each run feel more meaningful. Also I plan to do multiple objective contracts.

Current Development Status

  • Core system architecture: implemented

  • Contract tracking during Survival: integrated

  • UI screen (Contract Selector): in progress ( Not official art yet)

  • Visual polish and feedback: coming next

This is the main feature I’ve been focused on recently.

More updates soon.

Stay sharp. 🔥

— Tropical Pixel Studios

Source

Steam News / 3 March 2026

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