In this update1
Full notes
Full Entity Strike update
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What changed
- Gameplay
- Balance
- UI and audio
Entity Strike changes
⚔️ First Major Update is Live!
Thank you all for playing Entity Strike! Based on your feedback, we’re rolling out the first of many quality-of-life and gameplay improvements.
🗡️ Basic Melee Attack Now when you're out of ammo, press F to perform a quick melee attack in an area around your character. It’s simple but can save your run!
🎯 Auto Aim + Steam Controller Template Support Auto aim is now active, letting you easily play with a gamepad using Steam Input. Your character will automatically target nearby enemies — including melee attacks when in range!
💉 Improved Drop Rates Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you don’t get overwhelmed right away. 🏃 Speed Rebalance Player speed has been slightly increased compared to zombies to give you more breathing room.
🎮 UI Improvements We updated the pause screen with better command labels and a reminder to press F when out of ammo.
Next? Meta Progression!
We’re already working on a meta-upgrade system that lets you progress beyond each run — stay tuned!
Thanks for your support! Your feedback is helping shape the future of Entity Strike. — Samuel (dev)
Source
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