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Steam News13 May 20251y ago

DEV-LOG #02 - First Major Update – Melee, Auto Aim & QoL Fixes!

⚔️ First Major Update is Live! Thank you all for playing Entity Strike! Based on your feedback, we’re rolling out the first of many quality-of-life and gameplay improvements.

In this update1

Full notes

Full Entity Strike update

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changed⚔️ First Major Update is Live!Thank you all for playing Entity Strike ! Based on your feedback, we’re rolling out the first of many quality-of-life and gameplay improvements.
changed⚔️ First Major Update is Live!💉 Improved Drop Rates Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you don’t get overwhelmed right away. 🏃 Speed Rebalance Player speed has been slightly increased compared to zombies to give you more breathing room.
changed⚔️ First Major Update is Live!🎮 UI Improvements We updated the pause screen with better command labels and a reminder to press F when out of ammo.
changedNext? Meta Progression!We’re already working on a meta-upgrade system that lets you progress beyond each run — stay tuned!

Entity Strike changes

changedThank you all for playing Entity Strike ! Based on your feedback, we’re rolling out the first of many quality-of-life and gameplay improvements.
changed💉 Improved Drop Rates Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you don’t get overwhelmed right away. 🏃 Speed Rebalance Player speed has been slightly increased compared to zombies to give you more breathing room.
changed🎮 UI Improvements We updated the pause screen with better command labels and a reminder to press F when out of ammo.
changedWe’re already working on a meta-upgrade system that lets you progress beyond each run — stay tuned!

⚔️ First Major Update is Live!

Thank you all for playing Entity Strike! Based on your feedback, we’re rolling out the first of many quality-of-life and gameplay improvements.

🗡️ Basic Melee Attack Now when you're out of ammo, press F to perform a quick melee attack in an area around your character. It’s simple but can save your run!

🎯 Auto Aim + Steam Controller Template Support Auto aim is now active, letting you easily play with a gamepad using Steam Input. Your character will automatically target nearby enemies — including melee attacks when in range!

💉 Improved Drop Rates Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you don’t get overwhelmed right away. 🏃 Speed Rebalance Player speed has been slightly increased compared to zombies to give you more breathing room.

🎮 UI Improvements We updated the pause screen with better command labels and a reminder to press F when out of ammo.

Next? Meta Progression!

We’re already working on a meta-upgrade system that lets you progress beyond each run — stay tuned!

Thanks for your support! Your feedback is helping shape the future of Entity Strike. — Samuel (dev)

Source

Steam News / 13 May 2025

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