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Steam News20 May 20251y ago

Quick Update - Entity Strike

Additions: New death screen with a smoother transition — no more harsh cuts. Added punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀 Music and sound system reworked: You can now con

Full notes

Full Entity Strike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
addedNew death screen with a smoother transition — no more harsh cuts.
addedAdded punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀
changedMusic and sound system reworked:
addedYou can now control effect volume separately.
addedAdded an enemy direction indicator when you’re struggling to find the last ones.
changedEnemy count per wave and ammo drops adjusted.

Additions:

  • New death screen with a smoother transition — no more harsh cuts.

  • Added punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀

  • Music and sound system reworked:

  • You can now control effect volume separately.

  • Added an enemy direction indicator when you’re struggling to find the last ones.

Rebalancing:

  • Enemy count per wave and ammo drops adjusted.

  • Please send feedback! I'm aiming to find the sweet spot between early game fun and late game challenge.

  • Armor and med boxes are only pulled by the magnet if your health or armor is below 51%.

Source

Steam News / 20 May 2025

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