Full notes
Full Entity Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Balance
Additions:
New death screen with a smoother transition — no more harsh cuts.
Added punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀
Music and sound system reworked:
You can now control effect volume separately.
Added an enemy direction indicator when you’re struggling to find the last ones.
Rebalancing:
Enemy count per wave and ammo drops adjusted.
Please send feedback! I'm aiming to find the sweet spot between early game fun and late game challenge.
Armor and med boxes are only pulled by the magnet if your health or armor is below 51%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
