Full notes
Full Entity Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
👾 New Enemy: The Ghoul Spitter
A terrifying new ranged threat joins the fray! The Ghoul Spitter launches acid projectiles that leave dangerous puddles on the battlefield, forcing you to stay mobile and adapt your tactics. It starts appearing from Wave 10, adding a new layer of challenge to your survival runs.
⚖️ Balance Adjustments
Several upgrades rebalanced to ensure fairer progression and more meaningful choices.
Difficulty adjusted across waves for smoother early game and a more intense late game experience.
🧪 Acid Puddle Mechanic
Beware! The acid projectiles now leave behind lingering acid puddles — stepping on them causes additional damage over time. This mechanic encourages better positioning and awareness in crowded battles.
📈 What's Next?
We’re continuing to refine combat dynamics and introduce new content based on your feedback. Keep those suggestions coming!
🎮 Play Now
Test your skills against the Ghoul Spitter and let us know what you think in the community hub!
Source
Changelog.gg summarizes and formats this update. How we read updates.
