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- END US
Demons, Shotguns & Scarecrows. Biome 2 is Knocking at Your Door!
Big one today. Grab your ammo. 🔫 Steam post image New Trap, Shotgun Trap 💥: A high-damage trap built specifically with Biome 2 in mind, and the new Possessed enemies that will be knocking on your door in the dead of n…
Store9 changesFixBalance - END US
Update — June 8, 2026
Sometimes you have to make hard choices in the apocalypse. Today, Lumen didn't make the cut. Lumen Removed, Performance Overhaul: In pursuit of better performance, we've dropped Lumen from the rendering pipeline. Based…
Announcement1 change1 numericPerformance - END US
Update: June 6, 2026
A small but meaningful update today: one fix that opens the game to a lot more people, and one that stops the world from swallowing your hard-earned loot whole. Steam post image Language Support: A bug preventing some l…
Announcement2 changesFixBalance - END US
Update — June 1, 2026
New Base Defense — Flesh Maw 🌀🔪: Introducing the Flesh Maw — a rotating blade trap that doesn't discriminate, doesn't negotiate, and absolutely does not stop spinning. Place it, watch it work, try not to think too har…
Announcement3 changesFixGameplay - END US
Update - May 29, 2026
Melee Weapon Range: Attack reach slightly increased. Melee combat should feel noticeably more satisfying and responsive. Stamina Recovery: Increased by 50%. Yes, 50%!🏃(only on fresh new games) Stamina Consumption while…
Store7 changesGameplayBalance - END US
Base Building (Experimental). May 29, 2026
We have good news and bad news. The good news: you can now build a base. The bad news: you're still going to die in it. Base Building is now available in experimental state. You can finally construct your own shelter, l…
Announcement2 changesGameplay - END US
Update — May 23, 2026
A quality of life focused update today, with some changes you'll feel immediately! Loot Time: Interaction time to open loot chests has been cut in half — 3 seconds was just too painful. You're welcome. 📦 Thematic Enemy…
Store2 changesBalance - END US
Update — May 22, 2026
Definitive(?) fix for the save bug, improvements across performance and early-game balance! Critical Fix — Enemy save state: Enemies caught mid-death during a save will no longer persist incorrectly after loading. The f…
Announcement5 changesFixPerformance - END US
Hotfix — May 19, 2026
We identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable. Critical Fix — Enemy logic on save: When…
Announcement2 changesFix - END US
Update Notes — May 18, 2026
Another update is live! This one focuses on rework of the build mode, an important fix for crafted structure loot, and a few under-the-hood glitch fixes. Build Mode reworked — The build menu is now opened with a single…
Store2 changesGameplay - END US
Update: 2026/05/17 #2
We've been listening to your feedback and pushed a small but impactful update focused on quality of life improvements. Here's what changed: ESC key now opens and closes the menu Trap damage has been increased LootChest…
Store8 changesGameplayBalance - END US
Update — May 17, 2026
Fixes Critical save bug fixed: attributes were stacking on death or after loading a save. A fix for saves already affected by this bug will be made available soon. ⚠️ Known Issue in This Build Attributes are stacking ne…
Patch notes6 changesFixBalance



