Full notes
Full END US update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
END US changes
- Melee Weapon RangeAttack reach slightly increased. Melee combat should feel noticeably more satisfying and responsive.
- Stamina RecoveryIncreased by 50%. Yes, 50%!🏃(only on fresh new games)
- Stamina Consumption while RunningReduced by another 50%. Your character is getting in shape. 🏃🏃
- AI Deactivation RangeIncreased to fix a bug where enemies appeared to respawn unusually fast near the player.
Bow Access Overhaul: The first bow is now much easier to reach early on, with a crafting overhaul that removes the previous bottleneck.
Rabbits now drop Hide, giving players much easier early access to the materials needed for the bow. You're welcome, little guy. 🐇
Trader Overhaul: Trader's item stock overhauled.
- Enemy Damage Nerf - Early Game CreaturesForest Bug, Centipede, Sewer Rat and Spider have all had their damage reduced.
Video Settings — Effects: This option is now locked to High until a proper fix is ready for the overlay and particle rendering issues that occurred on Medium scale. We know it's not ideal, but a broken visual is worse than a forced setting.
- Next updateAny item or equipment that currently cannot be sold will have its sell price introduced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
