Full notes
Full END US update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
- Fixes
- Performance
- Gameplay
changedDefinitive(?) fix for the save bug, improvements across performance and early-game balance!
changedCritical Fix — Enemy save state: Enemies caught mid-death during a save will no longer persist incorrectly after loading. The fix now applies retroactively — previously affected saves are corrected as well. No need to start a new game. 🎉
changedOptimization — Enemy spawn/despawn: Major performance improvement on enemy spawning and despawning throughout the world. Expect a noticeably smoother experience.
changedHydration: Hydration consumption rate reduced by 20% — we're continuously working to make survival feel less punishing.
addedClock: For new saves, the game now starts at 11:00 AM , giving players more time to prepare before the first night hits.
END US changes
changedDefinitive(?) fix for the save bug, improvements across performance and early-game balance!
changedCritical Fix — Enemy save state: Enemies caught mid-death during a save will no longer persist incorrectly after loading. The fix now applies retroactively — previously affected saves are corrected as well. No need to start a new game. 🎉
changedOptimization — Enemy spawn/despawn: Major performance improvement on enemy spawning and despawning throughout the world. Expect a noticeably smoother experience.
changedHydration: Hydration consumption rate reduced by 20% — we're continuously working to make survival feel less punishing.
addedClock: For new saves, the game now starts at 11:00 AM , giving players more time to prepare before the first night hits.
Definitive(?) fix for the save bug, improvements across performance and early-game balance!
- Critical Fix — Enemy save stateEnemies caught mid-death during a save will no longer persist incorrectly after loading. The fix now applies retroactively — previously affected saves are corrected as well. No need to start a new game. 🎉
Optimization — Enemy spawn/despawn: Major performance improvement on enemy spawning and despawning throughout the world. Expect a noticeably smoother experience.
- HydrationHydration consumption rate reduced by 20% — we're continuously working to make survival feel less punishing.
- ClockFor new saves, the game now starts at 11:00 AM , giving players more time to prepare before the first night hits.
Thanks for the patience and keep the feedback coming! 🙏
Source
Changelog.gg summarizes and formats this update. How we read updates.
