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Steam News22 May 20261mo ago

Update — May 22, 2026

Definitive(?) fix for the save bug, improvements across performance and early-game balance! Critical Fix — Enemy save state: Enemies caught mid-death during a save will no longer persist incorrectly after loading.

Full notes

Full END US update

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What changed

0 fixes1 addition4 changes0 removals
  • Fixes
  • Performance
  • Gameplay
changedDefinitive(?) fix for the save bug, improvements across performance and early-game balance!
changedCritical Fix — Enemy save state: Enemies caught mid-death during a save will no longer persist incorrectly after loading. The fix now applies retroactively — previously affected saves are corrected as well. No need to start a new game. 🎉
changedOptimization — Enemy spawn/despawn: Major performance improvement on enemy spawning and despawning throughout the world. Expect a noticeably smoother experience.
changedHydration: Hydration consumption rate reduced by 20% — we're continuously working to make survival feel less punishing.
addedClock: For new saves, the game now starts at 11:00 AM , giving players more time to prepare before the first night hits.

END US changes

changedDefinitive(?) fix for the save bug, improvements across performance and early-game balance!
changedCritical Fix — Enemy save state: Enemies caught mid-death during a save will no longer persist incorrectly after loading. The fix now applies retroactively — previously affected saves are corrected as well. No need to start a new game. 🎉
changedOptimization — Enemy spawn/despawn: Major performance improvement on enemy spawning and despawning throughout the world. Expect a noticeably smoother experience.
changedHydration: Hydration consumption rate reduced by 20% — we're continuously working to make survival feel less punishing.
addedClock: For new saves, the game now starts at 11:00 AM , giving players more time to prepare before the first night hits.

Definitive(?) fix for the save bug, improvements across performance and early-game balance!

  • Critical Fix — Enemy save stateEnemies caught mid-death during a save will no longer persist incorrectly after loading. The fix now applies retroactively — previously affected saves are corrected as well. No need to start a new game. 🎉
  • Optimization — Enemy spawn/despawn: Major performance improvement on enemy spawning and despawning throughout the world. Expect a noticeably smoother experience.

  • HydrationHydration consumption rate reduced by 20% — we're continuously working to make survival feel less punishing.
  • ClockFor new saves, the game now starts at 11:00 AM , giving players more time to prepare before the first night hits.

Thanks for the patience and keep the feedback coming! 🙏

Source

Steam News / 22 May 2026

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