We identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.
Full notes
Full END US update
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What changed
2 fixes0 additions1 change0 removals
Fixes
Balance
fixedWe identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.
fixedCritical Fix — Enemy logic on save: When the game was saved while an enemy was in the middle of dying, their destruction logic wasn't being properly cleared. This caused broken enemy behavior to persist after loading the save. A temporary fix has been applied, but a definitive solution is being prepared and will be released in the coming days. ⚠️ Important: The temporary fix only takes effect on new games . Unfortunately, existing saves cannot be corrected retroactively. We recommend starting a new game to notice the improvement right away.
changedEarly-game horde rebalancing: The horde difficulty during the first nights was, to put it plainly, impossible. Nobody was surviving — not the developer, not experienced players, not even the Neymar of survival games. Early nights have been rebalanced to match a low-level player's actual capabilities. You now stand a fighting chance. 🌙
END US changes
fixedWe identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.
fixedCritical Fix — Enemy logic on save: When the game was saved while an enemy was in the middle of dying, their destruction logic wasn't being properly cleared. This caused broken enemy behavior to persist after loading the save. A temporary fix has been applied, but a definitive solution is being prepared and will be released in the coming days. ⚠️ Important: The temporary fix only takes effect on new games . Unfortunately, existing saves cannot be corrected retroactively. We recommend starting a new game to notice the improvement right away.
changedEarly-game horde rebalancing: The horde difficulty during the first nights was, to put it plainly, impossible. Nobody was surviving — not the developer, not experienced players, not even the Neymar of survival games. Early nights have been rebalanced to match a low-level player's actual capabilities. You now stand a fighting chance. 🌙
We identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.
AddedCritical Fix — Enemy logic on saveWhen the game was saved while an enemy was in the middle of dying, their destruction logic wasn't being properly cleared. This caused broken enemy behavior to persist after loading the save. A temporary fix has been applied, but a definitive solution is being prepared and will be released in the coming days. ⚠️ Important: The temporary fix only takes effect on new games . Unfortunately, existing saves cannot be corrected retroactively. We recommend starting a new game to notice the improvement right away.
Early-game horde rebalancing: The horde difficulty during the first nights was, to put it plainly, impossible. Nobody was surviving — not the developer, not experienced players, not even the Neymar of survival games. Early nights have been rebalanced to match a low-level player's actual capabilities. You now stand a fighting chance. 🌙
🙏 Special thanks to player Nobody for the reports and feedback.