HomeGamesUpdatesPricingMethodology
Steam News19 May 20261mo ago

Hotfix — May 19, 2026

We identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.

Full notes

Full END US update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • Balance
fixedWe identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.
fixedCritical Fix — Enemy logic on save: When the game was saved while an enemy was in the middle of dying, their destruction logic wasn't being properly cleared. This caused broken enemy behavior to persist after loading the save. A temporary fix has been applied, but a definitive solution is being prepared and will be released in the coming days. ⚠️ Important: The temporary fix only takes effect on new games . Unfortunately, existing saves cannot be corrected retroactively. We recommend starting a new game to notice the improvement right away.
changedEarly-game horde rebalancing: The horde difficulty during the first nights was, to put it plainly, impossible. Nobody was surviving — not the developer, not experienced players, not even the Neymar of survival games. Early nights have been rebalanced to match a low-level player's actual capabilities. You now stand a fighting chance. 🌙

END US changes

fixedWe identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.
fixedCritical Fix — Enemy logic on save: When the game was saved while an enemy was in the middle of dying, their destruction logic wasn't being properly cleared. This caused broken enemy behavior to persist after loading the save. A temporary fix has been applied, but a definitive solution is being prepared and will be released in the coming days. ⚠️ Important: The temporary fix only takes effect on new games . Unfortunately, existing saves cannot be corrected retroactively. We recommend starting a new game to notice the improvement right away.
changedEarly-game horde rebalancing: The horde difficulty during the first nights was, to put it plainly, impossible. Nobody was surviving — not the developer, not experienced players, not even the Neymar of survival games. Early nights have been rebalanced to match a low-level player's actual capabilities. You now stand a fighting chance. 🌙

We identified and addressed a critical bug that was breaking immersion in a pretty noticeable way, and also tackled something that was making the early game genuinely unplayable.

  • Critical Fix — Enemy logic on saveWhen the game was saved while an enemy was in the middle of dying, their destruction logic wasn't being properly cleared. This caused broken enemy behavior to persist after loading the save. A temporary fix has been applied, but a definitive solution is being prepared and will be released in the coming days. ⚠️ Important: The temporary fix only takes effect on new games . Unfortunately, existing saves cannot be corrected retroactively. We recommend starting a new game to notice the improvement right away.
  • Early-game horde rebalancing: The horde difficulty during the first nights was, to put it plainly, impossible. Nobody was surviving — not the developer, not experienced players, not even the Neymar of survival games. Early nights have been rebalanced to match a low-level player's actual capabilities. You now stand a fighting chance. 🌙

🙏 Special thanks to player Nobody for the reports and feedback.

Thanks for playing and keep the reports coming! 💪

Source

Steam News / 19 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.