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Steam News23 May 20261mo ago

Update — May 23, 2026

A quality of life focused update today, with some changes you'll feel immediately! Loot Time: Interaction time to open loot chests has been cut in half — 3 seconds was just too painful. You're welcome.

Full notes

Full END US update

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What changed

0 fixes1 addition2 changes0 removals
  • Balance
addedThematic Enemy Drops: Thematic enemies now have a 100% chance to drop items related to their theme. For example, the Nurse Enemy will always drop bandex. Exploration just got more rewarding!
changedConsumable Rebalance: Consumables across the board now restore roughly 10–25% more per use. For reference, Canned Meat now restores 19 Food, up from 14. Survival should feel noticeably less grindy.
changedKeep the balance suggestions coming — we're listening!

END US changes

addedThematic Enemy Drops: Thematic enemies now have a 100% chance to drop items related to their theme. For example, the Nurse Enemy will always drop bandex. Exploration just got more rewarding!
changedConsumable Rebalance: Consumables across the board now restore roughly 10–25% more per use. For reference, Canned Meat now restores 19 Food, up from 14. Survival should feel noticeably less grindy.
changedKeep the balance suggestions coming — we're listening!

A quality of life focused update today, with some changes you'll feel immediately!

  • Loot Time: Interaction time to open loot chests has been cut in half — 3 seconds was just too painful. You're welcome. 📦

  • Thematic Enemy Drops: Thematic enemies now have a 100% chance to drop items related to their theme. For example, the Nurse Enemy will always drop bandex. Exploration just got more rewarding!

  • Consumable Rebalance: Consumables across the board now restore roughly 10–25% more per use. For reference, Canned Meat now restores 19 Food, up from 14. Survival should feel noticeably less grindy.

Keep the balance suggestions coming — we're listening!

Source

Steam News / 23 May 2026

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