Full notes
Full END US update
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What changed
- Balance
END US changes
A quality of life focused update today, with some changes you'll feel immediately!
Loot Time: Interaction time to open loot chests has been cut in half — 3 seconds was just too painful. You're welcome. 📦
Thematic Enemy Drops: Thematic enemies now have a 100% chance to drop items related to their theme. For example, the Nurse Enemy will always drop bandex. Exploration just got more rewarding!
Consumable Rebalance: Consumables across the board now restore roughly 10–25% more per use. For reference, Canned Meat now restores 19 Food, up from 14. Survival should feel noticeably less grindy.
Keep the balance suggestions coming — we're listening!
Source
Changelog.gg summarizes and formats this update. How we read updates.
