Full notes
Full END US update
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What changed
- Maps
- Gameplay
- UI and audio
- Performance
END US changes
Big one today. Grab your ammo. π« Steam post image
- New Trap, Shotgun Trap π₯A high-damage trap built specifically with Biome 2 in mind, and the new Possessed enemies that will be knocking on your door in the dead of night. Place it. Let it do the talking.
New Build Item, The Scarecrow πΎ: Prevents night hordes from spawning within a 20-square-meter area around it. Old farmers knew something we didn't.
- Trap Ghost Mode FixTraps were triggering while still in ghost mode during placement, making it frustrating to choose the right spot. Fixed! Your fingers are safe during construction. Probably.
- Night Horde OverhaulDifficulty reduced for players up to level 10. The early nights were still rough. We heard you.
New Enemy: The Demon πΉ (Biome 2): The first resident of Biome 2 is here to introduce himself, and he's not polite about it. The Demon is a mini tank that can show up during night hordes in Biome 1 for players above level 30. Greet him with everything you've got. Then reload and try again.
- Interaction & Looting SoundsReviewed and improved across the board.
- World Collision FixesSeveral spots where the camera clipped through meshes have been addressed.
- Wishlist ButtonAdded directly to the main menu. If you're enjoying the game, you know what to do. π
Performance Fixes: Several improvements applied. Visual artifacts may still appear in some cases, we're actively monitoring and chasing the best balance between performance and quality.
Thanks for playing and keep the feedback coming!
Source
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