Full notes
Full DreadHold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Today we have quite a few important changes!
Barricade health increased, T1 350, T2 1000. Those pesky zombies shouldn't smash through it as fast now, giving you some chance to defend/move around.
Finished the implementation for Poison AoE. It has a chance to spread on death to nearby ai also.
VFX for lifesteal ability... still kind of placeholder but makes it a bit more clear.
Added a laser to all weapons so you can see where you're aiming in the dark choas.
Fix some issues with steam leaderboard handling, score runs by a custom calculated score.
I hope you're enjoying the demo!
A lot of the work on the game is done live on stream, so if you want to drop by and chill, or with some ideas/issues, I'd be very happy to listen!
Source
Changelog.gg summarizes and formats this update. How we read updates.
