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Steam News16 December 20256mo ago

Update - 16/12

Today we have quite a few important changes! Barricade health increased, T1 350, T2 1000. Those pesky zombies shouldn't smash through it as fast now, giving you some chance to defend/move around.

Full notes

Full DreadHold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Balance
  • Gameplay
  • Store
changedBarricade health increased, T1 350, T2 1000. Those pesky zombies shouldn't smash through it as fast now, giving you some chance to defend/move around.
changedFinished the implementation for Poison AoE. It has a chance to spread on death to nearby ai also.
changedVFX for lifesteal ability... still kind of placeholder but makes it a bit more clear.
addedAdded a laser to all weapons so you can see where you're aiming in the dark choas.
fixedFix some issues with steam leaderboard handling, score runs by a custom calculated score.
changedView store page

Today we have quite a few important changes!

  • Barricade health increased, T1 350, T2 1000. Those pesky zombies shouldn't smash through it as fast now, giving you some chance to defend/move around.

  • Finished the implementation for Poison AoE. It has a chance to spread on death to nearby ai also.

  • VFX for lifesteal ability... still kind of placeholder but makes it a bit more clear.

  • Added a laser to all weapons so you can see where you're aiming in the dark choas.

  • Fix some issues with steam leaderboard handling, score runs by a custom calculated score.

I hope you're enjoying the demo!

A lot of the work on the game is done live on stream, so if you want to drop by and chill, or with some ideas/issues, I'd be very happy to listen!

View store page

Source

Steam News / 16 December 2025

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