Full notes
Full DreadHold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Initial Classes System
Attacker:
+80% acceleration boost(helps with strafing/turning corners)
+20% movement speed
+12 Damage
+200 rounds per minute
-30% Shop Price on offense related items(ammo, weapons, nades)
Healer:
+25% Healing Multiplier from all healing items
+200% Healing Item stack size
-30% Shop Price on health related items
Really need to figure some more here... have some suggestions?
Defender:
+35% Barricade Health
Barricades automatically regen health
-50% Repair Cost
+70% Base Health
-30% Shop Price on defense related items
When creating a game, you can select the class you wish to use below the abilities list. This should add some more variety to your runs :)
If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
