HomeGamesUpdatesPricingMethodology
Steam News1 January 20266mo ago

Update 01/01/25

Happy new year! Here's the latest: Map Changes: Extended the main map with a new upper area Removed the slow zones around the map edges.

In this update5

Full notes

Full DreadHold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions3 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
addedHappy new year!
addedMap Changes:Extended the main map with a new upper area
removedMap Changes:Removed the slow zones around the map edges. I don't see why you shouldn't be able to train zombies around
changedReactivate Power Event:It always turned out to be quite difficult to hold down that small room in the tiny radius, especially on higher difficulties. So I swapped it out for a simpler approach, maybe I'll bring it back in the future. Now we just have to run over and re-activate the power switch, then turn the generator on. This whole change is also to help with the second map. Since there's multiple generators there.
addedWeapon Changes:Added the Kriss Vector, it still needs some more polishing/anim work, but for the most part it's functional. It's good fun!
changedWeapon Changes:Changed up the prices of the weapons to be a bit more balanced

DreadHold changes

addedHappy new year!
addedExtended the main map with a new upper area
removedRemoved the slow zones around the map edges. I don't see why you shouldn't be able to train zombies around
changedIt always turned out to be quite difficult to hold down that small room in the tiny radius, especially on higher difficulties. So I swapped it out for a simpler approach, maybe I'll bring it back in the future. Now we just have to run over and re-activate the power switch, then turn the generator on. This whole change is also to help with the second map. Since there's multiple generators there.
addedAdded the Kriss Vector, it still needs some more polishing/anim work, but for the most part it's functional. It's good fun!

Happy new year!

Here's the latest:

Map Changes:

  • Extended the main map with a new upper area

  • Removed the slow zones around the map edges. I don't see why you shouldn't be able to train zombies around

Reactivate Power Event:

It always turned out to be quite difficult to hold down that small room in the tiny radius, especially on higher difficulties. So I swapped it out for a simpler approach, maybe I'll bring it back in the future. Now we just have to run over and re-activate the power switch, then turn the generator on. This whole change is also to help with the second map. Since there's multiple generators there.

Weapon Changes:

  • Added the Kriss Vector, it still needs some more polishing/anim work, but for the most part it's functional. It's good fun!

  • Changed up the prices of the weapons to be a bit more balanced

  • Added an "Instant Grenade" which explodes on impact

Bug Fixes:

  • Issue where infinite ammo/instant reload caused ammo to get stuck on 0 and not be able to be reloaded

  • Indicators weren't working in shipping for some reason, I swapped out the whole implementation with a simpler approach. Now you'll be able to find that pesky crowbar

Other:

  • Exposed our internal aim assist setting in the settings UI. Maybe it will help some people a bit more!

If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you!

https://discord.gg/eZJNuGQrpG

Source

Steam News / 1 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.