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Steam News30 December 20256mo ago

Update 30/12/25

Addressed a few issues/balancing concerns: AI Changes: Point/Currency Reward 10 -> 15 Damage 15 -> 10(should help on lower waves) Implemented a new system to deal with AI Spawning.

Full notes

Full DreadHold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes0 removals
  • Fixes
  • Events
  • Balance
  • Gameplay
  • Maps
fixedAddressed a few issues/balancing concerns:
changedPoint/Currency Reward 10 -> 15
changedDamage 15 -> 10(should help on lower waves)
addedImplemented a new system to deal with AI Spawning. We now have zones, and will select appropriate zones based on whether you're in them or not. This results in AI spawning in closer areas to where you currently are. Rather than swarming from all angles.
changedMeta Upgrade/Formula Changes:
changedSlightly tweaked the formula so it should reward a bit more currency per run
Point/Currency Reward1015Point/Currency Reward increased, buffDamage1510Damage decreased, nerf

DreadHold changes

fixedAddressed a few issues/balancing concerns:
changedPoint/Currency Reward 10 -> 15
changedDamage 15 -> 10(should help on lower waves)
addedImplemented a new system to deal with AI Spawning. We now have zones, and will select appropriate zones based on whether you're in them or not. This results in AI spawning in closer areas to where you currently are. Rather than swarming from all angles.
changedMeta Upgrade/Formula Changes:

Addressed a few issues/balancing concerns:

AI Changes:

  • Point/Currency Reward 10 -> 15

  • Damage 15 -> 10(should help on lower waves)

  • Implemented a new system to deal with AI Spawning. We now have zones, and will select appropriate zones based on whether you're in them or not. This results in AI spawning in closer areas to where you currently are. Rather than swarming from all angles.

Meta Upgrade/Formula Changes:

  • Slightly tweaked the formula so it should reward a bit more currency per run

  • Slightly reduced the prices of meta upgrades

Other:

  • When an item can't be stacked, when trying to pick it up, we'll show an error notification, so it doesn't seem like it just doesn't work.

  • When successfully taking an item, we'll play a pickup animation to show you it worked.

  • Ammo/Health drops spawned by AI now have a little bit of a light on them so they're more visible

Unless other concerns come up, I'll be working on some map improvements and changes to the power defense event. Mainly in preparation to handle transitioning properly between the 1st and 2nd map.

If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you!

https://discord.gg/eZJNuGQrpG

Source

Steam News / 30 December 2025

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