Full notes
Full DreadHold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Balance
- Gameplay
- Maps
DreadHold changes
Addressed a few issues/balancing concerns:
AI Changes:
Point/Currency Reward 10 -> 15
Damage 15 -> 10(should help on lower waves)
Implemented a new system to deal with AI Spawning. We now have zones, and will select appropriate zones based on whether you're in them or not. This results in AI spawning in closer areas to where you currently are. Rather than swarming from all angles.
Meta Upgrade/Formula Changes:
Slightly tweaked the formula so it should reward a bit more currency per run
Slightly reduced the prices of meta upgrades
Other:
When an item can't be stacked, when trying to pick it up, we'll show an error notification, so it doesn't seem like it just doesn't work.
When successfully taking an item, we'll play a pickup animation to show you it worked.
Ammo/Health drops spawned by AI now have a little bit of a light on them so they're more visible
Unless other concerns come up, I'll be working on some map improvements and changes to the power defense event. Mainly in preparation to handle transitioning properly between the 1st and 2nd map.
If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
