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Latest DreadHold updates
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- DreadHold
Update 01/01/25
Happy new year! Here's the latest: Map Changes: Extended the main map with a new upper area Removed the slow zones around the map edges. I don't see why you shouldn't be able to train zombies around Reactivate Power Eve…
Patch notes8 changesGameplayMaps - DreadHold
Update 30/12/25
Addressed a few issues/balancing concerns: AI Changes: Point/Currency Reward 10 -> 15 Damage 15 -> 10(should help on lower waves) Implemented a new system to deal with AI Spawning. We now have zones, and will select app…
Event10 changes2 numericFix - DreadHold
Update 29/12/25
Initial Classes System Attacker: +80% acceleration boost(helps with strafing/turning corners) +20% movement speed +12 Damage +200 rounds per minute -30% Shop Price on offense related items(ammo, weapons, nades) Healer:…
Patch notes11 changesGameplayBalance - DreadHold
Update 28/12/25
A few changes in this one. Upgrade to unreal engine 5.7 Added a simple tutorial that shows first time you play a specific mode Some fixes with prompt list menus/interaction logic Use a cleaner ring for medkit and defens…
Event2 changesGameplay - DreadHold
Release is here!
It's been a little while since the last update. So here's some updates on what's been worked on: A bunch of refactors to most of our systems. We've been in build/ship mode for a while, it all needed a bit of TLC. This a…
Store12 changesGameplayUI/audio - DreadHold
Update - 16/12
Today we have quite a few important changes! Barricade health increased, T1 350, T2 1000. Those pesky zombies shouldn't smash through it as fast now, giving you some chance to defend/move around. Finished the implementa…
Store4 changesBalanceGameplay - DreadHold
Latest Update Notes
A lot has been updated over the last 3 days, shipped quite a few updates, so here's a brief summary: Added more stats to the steam leaderboard results Improved difficulty selection with predefined options Implement a st…
Store5 changesGameplayBalance

