Full notes
Full DreadHold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- Store
A lot has been updated over the last 3 days, shipped quite a few updates, so here's a brief summary:
Added more stats to the steam leaderboard results
Improved difficulty selection with predefined options
Implement a stronger AI which starts spawning at wave 5. He has 3k health, listen out for his heavy footsteps, it's scary in the dark!
System for applying AoE/DoT effects to AI
Fire DoT with spreading to nearby AI.
Base poison AoE also(still need to make this available as an augment)
Many optimizations in relation to the above
Bug fixes for AI not breaking down your barricades always
Bug fix for other doorways not always being attacked(they previously always targeted the top doorway... i didn't notice this until today)
... and so many more internal code changes, these are just the important bits!
I hope you're enjoying the demo!
A lot of the work on the game is done live on stream, so if you want to drop by and chill, or with some ideas/issues, I'd be very happy to listen! View store page
Source
Changelog.gg summarizes and formats this update. How we read updates.
