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Latest DIRECT CONTACT updates
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The Black Market & Tactical Refinement
I am launch of our brand-new Player-Driven Economy: The Black Market. I have been working behind the scenes to build a robust, fully cloud-synchronized backend that allows you to trade your hard-earned gear with other p…
Hotfix - UI Refinements & Cinematic Takedowns
Following up on the major migration, I’ve pushed a quick hotfix to address a few immediate issues and add toggle for the new takedown system. Fixes & Improvements Backpack Visuals: Fixed a bug where certain item texture…
UE5.7 Mannequin Integration & Prototype Systems
Hello everyone! This weekend was a big one for the technical foundation of the game. While I didn't get to some of the smaller suggestions quite yet, I’ve completed a massive "under the hood" migration that will allow u…
FUBAR Update - Hotfix
Thank you for your continued support! This update addresses specific issues with item switching and parachute mechanics to ensure a smoother tactical experience. Bug Fixes & Improvements Fixed: An issue where weapons wo…
Tactical Illumination & VFX Refinement
Greetings, Operators! I am continuing to streamline the Direct Contact experience with new UI enhancements and critical visual fixes. This update brings more granular control to your weapon attachments and restores high…
Tactical Utility & Control Overhaul
Greetings, Operators! We are rolling out a major update to Direct Contact that fundamentally changes how you manage your gear and navigate the battlefield. This patch focuses on streamlining your controls and introducin…
Aiming at 90–100 meters: Deep Dive into the Bullet System
I wanted to give you a breakdown of how our projectile system works, why bullets were hitting low before, and the improvements I made. Why were bullets hitting low? It wasn’t a bug, it was actually too realistic! Our sy…
Patch Notes – Live Tonight
🔊 Weapon Audio & System Overhaul Complete audio redesign for all weapons. Sounds now scale realistically with distance (close‑quarters and long‑range). Removed the “drum” sound issue. Optimized performance for both clo…
FOB Widget fix
FOB Widget. M4A1 Weapon running animation fix
DIRECT CONTACT — PATCH NOTES
⚡ Stamina & Combat Medical Update Additional Stamina Point: All difficulty levels (Easy, Medium, Hard) now have 1 additional Stamina point specifically balanced for medical utility. Refined Balancing: This maintains a "…
🛠️ HOTFIX: Custom Keybindings Restored (UE 5.7.4 Engine Bug Fix)
just deployed a critical hotfix to address a major issue with the Controls and Keybinding menu following our recent engine upgrade to Unreal Engine 5.7.4. The Issue: Following the latest engine update, many of you notic…
Direct Contact Update: UE 5.7.4 Migration is Live
A massive under-the-hood update is rolling out. We have officially migrated the entire Direct Contact architecture to Unreal Engine 5.7.4! This was a highly calculated, performance-first overhaul focused entirely on max…
FOB & Field Deployment Update
The last three weeks brought massive progress now we got FOB deployment and FRAGO missions are now in. You can set up Forward Operating Bases in the field, talk to locals, and request missions straight from TOC command.…
Direct Contact – Helicopter Operations Update
This update brings a major overhaul to helicopter gameplay, making air support smarter, smoother, and more tactical. Highlights Dynamic Supply Drops – Precision terrain scanning ensures crates land perfectly. Multi-Phas…
Tactical Running Animation Update 25/4/26
Animations Separated standard running animation to a tactical running animation. Implemented a two-layer system: Sprinting forward: weapon raised and tactical . Running/strafe left/right: weapon remains in tactical runn…
Quality of Life Patch Notes 25/4/26
Weapon Handling Update The weapon holding system has been refined with a small separation in mechanics to improve realism. Weapon sway has been reworked to feel more natural. Instead of exaggerated movement, weapons now…
Quality-of-life improvements based on player feedback - 24/4/26
This update includes several small quality-of-life improvements based on player feedback, along with minor tweaks and fixes across the game. Fixed issues in the weapon customization system General quality-of-life improv…
Patch Notes – 23/4/26
Warfighter Difficulty: Players now have only one life. Death results in an immediate game over. Helicopter Clothing Physics: Added physics‑based movement to the clothing inside the helicopter. The clothing now reacts dy…
Developer Changelog Style 22/4
Camera Control Update: Added pilot-perspective camera option when calling in jets. Missile Tracking View: Implemented cinematic camera attachment to missiles during target approach. Perspective Transitions: Improved smo…
Patch Notes - V0.99.99031
Fence Fix: Updated fence to have two layers, allowing bullets to pass through correctly. Crosshair Adjustment: Reworked crosshair logic; added another check to ensure it is removed properly on player death. Guard Tower…
