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Steam News11 July 20261mo ago

Hotfix Update Notes

Locomotion & Collision Fixes Unintended Climbing Blocked: Fixed an issue where characters could climb and vault over unintended objects in the environment, such as trees, boulders, and other dynamic map scenery.

Full notes

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What changed

1 fix1 addition1 change0 removals
  • Maps
  • UI and audio
fixedLocomotion & Collision Fixes Unintended Climbing Blocked: Fixed an issue where characters could climb and vault over unintended objects in the environment, such as trees, boulders, and other dynamic map scenery.
changedCollision Rules Optimized: Updated collision profiles for environment assets. Solid scenery and dynamic props will continue to block players and intercept bullets normally, but will now be ignored by climbing and vaulting scans to prevent players from scaling them. Inventory & UI Input Fixes Escape Key Menu Lockout Resolved: Fixed a bug where closing the inventory screen using the Escape key would lock the toggle state, preventing the menu from reopening on subsequent key presses.
addedViewport Visibility Check: Added a runtime check to verify if the UI is actively drawn on the viewport. The game now correctly tracks if the inventory menu is open or closed, allowing for a smooth and responsive toggle when using either the Inventory key (I) or the Escape key.

DIRECT CONTACT changes

fixedLocomotion & Collision Fixes Unintended Climbing Blocked: Fixed an issue where characters could climb and vault over unintended objects in the environment, such as trees, boulders, and other dynamic map scenery.
changedCollision Rules Optimized: Updated collision profiles for environment assets. Solid scenery and dynamic props will continue to block players and intercept bullets normally, but will now be ignored by climbing and vaulting scans to prevent players from scaling them. Inventory & UI Input Fixes Escape Key Menu Lockout Resolved: Fixed a bug where closing the inventory screen using the Escape key would lock the toggle state, preventing the menu from reopening on subsequent key presses.
addedViewport Visibility Check: Added a runtime check to verify if the UI is actively drawn on the viewport. The game now correctly tracks if the inventory menu is open or closed, allowing for a smooth and responsive toggle when using either the Inventory key (I) or the Escape key.

Locomotion & Collision Fixes Unintended Climbing Blocked: Fixed an issue where characters could climb and vault over unintended objects in the environment, such as trees, boulders, and other dynamic map scenery.

Collision Rules Optimized: Updated collision profiles for environment assets. Solid scenery and dynamic props will continue to block players and intercept bullets normally, but will now be ignored by climbing and vaulting scans to prevent players from scaling them. Inventory & UI Input Fixes Escape Key Menu Lockout Resolved: Fixed a bug where closing the inventory screen using the Escape key would lock the toggle state, preventing the menu from reopening on subsequent key presses.

Viewport Visibility Check: Added a runtime check to verify if the UI is actively drawn on the viewport. The game now correctly tracks if the inventory menu is open or closed, allowing for a smooth and responsive toggle when using either the Inventory key (I) or the Escape key.

Source

Steam News / 11 July 2026

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