HomeGamesUpdatesPricingMethodology
Steam News9 July 20261mo ago

What is Fubar?

I’ve brought back the Ukraine map! I had taken it down to give it some extra love for 2026, but now it’s back.

In this update10

Full notes

Full DIRECT CONTACT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions17 changes0 removals
  • Maps
  • Server
  • Gameplay
  • UI and audio
  • Balance
  • Store
changedI’ve brought back the Ukraine map ! I had taken it down to give it some extra love for 2026, but now it’s back.
addedIt’s currently available in the FUBAR multiplayer section , and you can also play it in single-player FUBAR mode . This is one of our flagship maps — loved by many, and it’s packed with action. I’ve added a drone system and trenches , removed the old textures, and updated everything with fresh visuals.
changedThe map is still a work in progress as I finish wrapping up the missions, but you can already jump in:
changedThis is the map we’ve all been waiting to play — enjoy testing it out and let me know your thoughts! The Key Pillars of Fubar:
changedServer Authority & Client Prediction: All critical gameplay actions, including inventory moves, weapon swaps, door interactions, consume actions, and air strikes, are validated authoritatively on the server. Clients utilize visual prediction for zero-latency gameplay, and snap back if the server math rejects the action.
added1. FPV Suicide Drone & Trigger System [NEWDesigned to add intense, realistic drone warfare into the tactical loop.

DIRECT CONTACT changes

changedI’ve brought back the Ukraine map ! I had taken it down to give it some extra love for 2026, but now it’s back.
addedIt’s currently available in the FUBAR multiplayer section , and you can also play it in single-player FUBAR mode . This is one of our flagship maps — loved by many, and it’s packed with action. I’ve added a drone system and trenches , removed the old textures, and updated everything with fresh visuals.
changedThe map is still a work in progress as I finish wrapping up the missions, but you can already jump in:
changedThis is the map we’ve all been waiting to play — enjoy testing it out and let me know your thoughts! The Key Pillars of Fubar:
changedServer Authority & Client Prediction: All critical gameplay actions, including inventory moves, weapon swaps, door interactions, consume actions, and air strikes, are validated authoritatively on the server. Clients utilize visual prediction for zero-latency gameplay, and snap back if the server math rejects the action.

I’ve brought back the Ukraine map! I had taken it down to give it some extra love for 2026, but now it’s back.

It’s currently available in the FUBAR multiplayer section, and you can also play it in single-player FUBAR mode. This is one of our flagship maps — loved by many, and it’s packed with action. I’ve added a drone system and trenches, removed the old textures, and updated everything with fresh visuals.

The map is still a work in progress as I finish wrapping up the missions, but you can already jump in:

  • Get loot

  • Reach the computer on top

  • Hack it

  • Escape alive

This is the map we’ve all been waiting to play — enjoy testing it out and let me know your thoughts! The Key Pillars of Fubar:

  • Hardcore Realism: Features realistic limb-based injury systems, physical magazines tracking, manual cartridge packing, and active environmental survival hazards.

  • Server Authority & Client Prediction: All critical gameplay actions, including inventory moves, weapon swaps, door interactions, consume actions, and air strikes, are validated authoritatively on the server. Clients utilize visual prediction for zero-latency gameplay, and snap back if the server math rejects the action.

Complete Feature Release Notes

1. FPV Suicide Drone & Trigger System [NEW]

Designed to add intense, realistic drone warfare into the tactical loop.

  • Trigger Spawning: A server-only trigger box detects players entering a sector (such as a trench line) and spawns the drone at a tactical distance of 150m away horizontally and 30m high.

  • FPV Flight AI: The drone approaches the player at a cruising speed of 12 m/s.

  • Organic Sway & Obstacle Avoidance: During the cruise phase, the drone dynamically avoids hitting walls or trees by tracing ahead and applying upward or sideways pushes away from hit surfaces. It also applies simulated side-to-side and up-down pilot stick sways for an organic flight path.

Trench Spline Generation Improvements [NEW]

  • Shoring Supports: Modified the trench generation to spawn vertical wooden support braces on both the left and right walls of the trench at regular spacing intervals, which leaves the central walking path completely clear.

  • Anti-Tile Floor Loop: Split the spline mesh generation into separate loops. Walls generate in short segments to hug curves, while floors generate in longer segments (defaulting to 600cm, spanning exactly 3 wall segments) to prevent extreme stretching, tiling, or texture repetition on floorboards.

1. JTAC Role-Locked Air Strike Tablet [NEW]

  • Role Restriction: Restricted the tactical tablet PRESS T so that only players who have selected and locked in the JTAC Operator unit type can pull out and use the device. Attempted usage by Snipers, Assault, or LMGs is rejected authoritatively by the server.

2. Lobby Character Selection System

  • Class Lock-inAdded a lobby interface that allows players to select and lock in a class (Assault, MG Rifle, JTAC, Sniper).
  • Persistence: The system prevents duplicate role selections, replicates selections to all players, and carries the selected role persistently through seamless map travel.

3. Tactical Ammo & Magazine Repacking

  • Physical Tracking: Replaces generic ammo pools with tracked, physical magazines.

  • Magazine Queue: Swapping magazines takes the current active magazine and puts it in the vest pouch, drawing the next fresh magazine.

  • Quick Reload: Players can drop the active magazine directly on the ground as an interactable physics item to save reload time.

  • Repacking: Players can drag and drop loose ammo boxes onto magazines to top them off, complete with dynamic progress bars and stack counts.

4. Persistent Grid Inventory & Stashes

  • Grid UI: Features uniform grid slots locked at 64x64 pixels that support canvas placement, rotation, and authoritative server moves with client-side prediction.

  • Stash Boxes & Safe House: Includes persistent 10x50 hideout stashes, level loot stashes that spawn random pools, and player death stashes that pack dropped backpacks neatly upon death.

  • Save System: Automatic persistence saves grid configurations to disk on every inventory move or reload without the need for manual saves.

5. Limb Health & Survival Stats

  • Stat Tracking: Tracks hydration, energy, radiation, toxication, and war profiteering.

  • Limb Damage: Features a limb-specific health pool (Head, Body, Arms, Legs) linked to a UI bridge that indicates health percentages, bleeding status, and bleeding speeds.

6. Economical Terminals

  • Cargo Terminal: Allows players to purchase items directly into their grids.

  • Sell Bin: Liquidates grids, scaling the item payout based on durability, quality, and trader markdowns.

7. Immersive Interaction System

  • Interactive Doors: Features smooth, client-interpolated door swing rotations with key checks and speed limits.

  • Consume Action: Securely handles the consumption of food and meds while simultaneously managing auto-holster and return-to-hand weapon state

Source

Steam News / 9 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.