Update Notes & Highlights AI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu.
In this update2
Full notes
Full DIRECT CONTACT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
Gameplay
UI and audio
Performance
addedUpdate Notes & HighlightsAI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu.
addedUpdate Notes & HighlightsDynamic Weather Systems: Added environmental weather assets. You can now select between Winter, Summer, and Rain conditions from the settings menu.
fixedUpdate Notes & HighlightsControls & Keybindings: Framework Update: Added missing keybindings to adapt to the new framework. Laser & Light Quick Menu: Press L to open the quick menu and toggle between Laser and Light attachments. Toggle Aim Restored: Players can once again choose between hold-to-aim and toggle-to-aim input styles. Sensitivity Controls: Mouse sensitivity settings have been re-enabled for fine-tuned control. FOV Slider: Field of View slider is restored, allowing custom perspective adjustments. Fixed several typos and text errors in the keybinds menu.
changedUpdate Notes & HighlightsVisuals & Rendering (In Progress): Continued improvements on the scope system utilizing Picture-in-Picture (PIP) rendering to display realistic magnification environments through optics.
addedDeveloper NotesThis update represents another step forward in our ongoing development cycle. Thank you for your continued patience, feedback, and support! Please jump into the latest build, test out the new features, and let us know if you encounter any game-breaking issues so we can address them promptly.
DIRECT CONTACT changes
addedAI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu.
addedDynamic Weather Systems: Added environmental weather assets. You can now select between Winter, Summer, and Rain conditions from the settings menu.
fixedControls & Keybindings: Framework Update: Added missing keybindings to adapt to the new framework. Laser & Light Quick Menu: Press L to open the quick menu and toggle between Laser and Light attachments. Toggle Aim Restored: Players can once again choose between hold-to-aim and toggle-to-aim input styles. Sensitivity Controls: Mouse sensitivity settings have been re-enabled for fine-tuned control. FOV Slider: Field of View slider is restored, allowing custom perspective adjustments. Fixed several typos and text errors in the keybinds menu.
changedVisuals & Rendering (In Progress): Continued improvements on the scope system utilizing Picture-in-Picture (PIP) rendering to display realistic magnification environments through optics.
addedThis update represents another step forward in our ongoing development cycle. Thank you for your continued patience, feedback, and support! Please jump into the latest build, test out the new features, and let us know if you encounter any game-breaking issues so we can address them promptly.
Update Notes & Highlights
AI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu.
AddedDynamic Weather SystemsAdded environmental weather assets. You can now select between Winter, Summer, and Rain conditions from the settings menu.
Third-Person Aim Transition: Aiming while in third-person mode now smoothly transitions into first-person sight view, returning to third-person when released.
Controls & Keybindings:
AddedFramework UpdateAdded missing keybindings to adapt to the new framework.
Laser & Light Quick Menu: Press L to open the quick menu and toggle between Laser and Light attachments.
Toggle Aim Restored: Players can once again choose between hold-to-aim and toggle-to-aim input styles.
AddedSensitivity ControlsMouse sensitivity settings have been re-enabled for fine-tuned control.
FOV Slider: Field of View slider is restored, allowing custom perspective adjustments.
Fixed several typos and text errors in the keybinds menu.
Visuals & Rendering (In Progress):
Continued improvements on the scope system utilizing Picture-in-Picture (PIP) rendering to display realistic magnification environments through optics.
Developer Notes
This update represents another step forward in our ongoing development cycle. Thank you for your continued patience, feedback, and support! Please jump into the latest build, test out the new features, and let us know if you encounter any game-breaking issues so we can address them promptly.