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Steam News30 July 202613d ago

HOTFIX PATCH NOTES — FUBAR FRAMEWORK UPDATE

Procedural Movement & Weapon Sway Physics Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f.

Full notes

Full DIRECT CONTACT update

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What changed

1 fix0 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedProcedural Movement & Weapon Sway Physics
changedStrafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia sway without throwing off sight alignment.
changedADS Dampening & Weight Scaling: Retained full procedural dampening when aiming down sights (1.0 - AimingAlpha * 0.90) combined with weapon-weight scaling to guarantee smooth transitions during aggressive CQB maneuvers.
fixedUI & HUD Polish Text & Typography Fixes: Fixed minor spelling typos across HUD menu overlays and in-game UI widgets to ensure clean readability.

DIRECT CONTACT changes

changedProcedural Movement & Weapon Sway Physics
changedStrafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia sway without throwing off sight alignment.
changedADS Dampening & Weight Scaling: Retained full procedural dampening when aiming down sights (1.0 - AimingAlpha * 0.90) combined with weapon-weight scaling to guarantee smooth transitions during aggressive CQB maneuvers.
fixedUI & HUD Polish Text & Typography Fixes: Fixed minor spelling typos across HUD menu overlays and in-game UI widgets to ensure clean readability.

Procedural Movement & Weapon Sway Physics

  • Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia sway without throwing off sight alignment.

  • ADS Dampening & Weight Scaling: Retained full procedural dampening when aiming down sights (1.0 - AimingAlpha * 0.90) combined with weapon-weight scaling to guarantee smooth transitions during aggressive CQB maneuvers.

UI & HUD Polish Text & Typography Fixes: Fixed minor spelling typos across HUD menu overlays and in-game UI widgets to ensure clean readability.

Source

Steam News / 30 July 2026

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