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Steam News28 July 202615d ago

OPERATOR CUSTOMIZATION, WEIGHT DYNAMICS, OPTIMIZATION PASS & NETCODE

Patch Version: V0.99.99077 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Message from the Developer I am thrilled to deploy the largest tactical framework update yet for Direct Contact!

In this update15

Full notes

Full DIRECT CONTACT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions25 changes0 removals
  • Server
  • Fixes
  • Balance
  • Performance
  • Store
  • Gameplay
changedMessage from the DeveloperI am thrilled to deploy the largest tactical framework update yet for Direct Contact ! Over the past several days, I have completed a massive technical pass focusing on Interactive Character Customization , Realistic Equipment & Attachment Weight Dynamics , Level & Mesh Performance Optimizations , Tactical Quick-Heal & Medical Mechanics , Footstep Audio Attenuation , Ballistic Armor Plate Persistence , and Server-Authoritative Netcode Improvements .
fixedMessage from the DeveloperHere is the complete breakdown of everything added, updated, and fixed in this major Steam update.
changed1. FUBAR Operator Customization & Interactive Locker SystemMulti-Player Occupancy Protection: Solved network overlap bugs. Lockers now enforce single-operator occupancy with HUD notification alerts ( "Locker is occupied by another operator." ).
changed1. FUBAR Operator Customization & Interactive Locker SystemFull Save & Network Replication: Your operator appearance persists automatically to disk and replicates seamlessly across multiplayer clients.
changed2. Primary Firearms Base Weapon SpecificationsAll primary FUBAR firearms have been rebalanced with authentic baseline weight, ergonomics, recoil multipliers, accuracy spread, and muzzle velocity characteristics:
changed3. Weapon Attachment Ergonomics, Recoil & Performance Delta MatrixAttachments dynamically modify your firearm's physical stats. Each attachment calculates weight, ergonomics adjustments, vertical/horizontal recoil mitigation, accuracy spread, and muzzle velocity deltas in real-time:

DIRECT CONTACT changes

changedI am thrilled to deploy the largest tactical framework update yet for Direct Contact ! Over the past several days, I have completed a massive technical pass focusing on Interactive Character Customization , Realistic Equipment & Attachment Weight Dynamics , Level & Mesh Performance Optimizations , Tactical Quick-Heal & Medical Mechanics , Footstep Audio Attenuation , Ballistic Armor Plate Persistence , and Server-Authoritative Netcode Improvements .
fixedHere is the complete breakdown of everything added, updated, and fixed in this major Steam update.
changedMulti-Player Occupancy Protection: Solved network overlap bugs. Lockers now enforce single-operator occupancy with HUD notification alerts ( "Locker is occupied by another operator." ).
changedFull Save & Network Replication: Your operator appearance persists automatically to disk and replicates seamlessly across multiplayer clients.
changedAll primary FUBAR firearms have been rebalanced with authentic baseline weight, ergonomics, recoil multipliers, accuracy spread, and muzzle velocity characteristics:

Patch Version: V0.99.99077 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam

Message from the Developer

I am thrilled to deploy the largest tactical framework update yet for Direct Contact! Over the past several days, I have completed a massive technical pass focusing on Interactive Character Customization, Realistic Equipment & Attachment Weight Dynamics, Level & Mesh Performance Optimizations, Tactical Quick-Heal & Medical Mechanics, Footstep Audio Attenuation, Ballistic Armor Plate Persistence, and Server-Authoritative Netcode Improvements.

Here is the complete breakdown of everything added, updated, and fixed in this major Steam update.

1. FUBAR Operator Customization & Interactive Locker System

The Safehouse now features a fully interactive 3D Locker System for customizing your operator before deployments.

  • 3D Viewport Cameras: Interacting with the locker transitions your camera smoothly between dedicated focus angles (Headwear, Torso/Vest, Legs/Boots, and Backpack).

  • 9 Modular Equipment Slots: Customize Headwear, Headwear Presets, Eyewear, Upper Body Clothing, Tactical Vests, Backpacks, Patches, Lower Body Clothing, and Footwear.

  • Dynamic Camouflage & Material Selection: Apply real-world camouflage patterns (Multicam, M81 Woodland, Desert Tan, Urban Grey, Night Ops, etc.) across individual clothing pieces and tactical gear.

  • Multi-Player Occupancy Protection: Solved network overlap bugs. Lockers now enforce single-operator occupancy with HUD notification alerts ("Locker is occupied by another operator.").

  • Full Save & Network Replication: Your operator appearance persists automatically to disk and replicates seamlessly across multiplayer clients.

2. Primary Firearms Base Weapon Specifications

All primary FUBAR firearms have been rebalanced with authentic baseline weight, ergonomics, recoil multipliers, accuracy spread, and muzzle velocity characteristics:

Firearm ModelWeapon PlatformBase Weight (KG)Ergonomics RatingVert. Recoil MultHoriz. Recoil MultAccuracy MultMuzzle Velocity Mult
M4A1 FUBARModular Carbine3.51 KG56.80.976 (High Stability)0.9920.557 (Tightly Grouped)1.066
HK416 FUBARAssault Rifle3.64 KG54.11.0411.0830.9761.024
AK-74 FUBARAssault Rifle3.80 KG48.81.0411.0320.9121.000
MK18 / SOCOMBattle Rifle6.50 KG47.61.0001.0001.0001.000
M249 LMG FUBARLight Machine Gun10.00 KG38.01.0321.1271.1361.000
Glock 19 FUBARSidearm1.98 KG57.71.0241.0241.0081.875

3. Weapon Attachment Ergonomics, Recoil & Performance Delta Matrix

Attachments dynamically modify your firearm's physical stats. Each attachment calculates weight, ergonomics adjustments, vertical/horizontal recoil mitigation, accuracy spread, and muzzle velocity deltas in real-time:

Attachment CategoryExamplesWeight (KG)Ergonomics DeltaVert Recoil DeltaHoriz Recoil DeltaAccuracy DeltaVelocity Delta
Holographic & Red DotsEOTech, T1/T2, Romeo, MRS0.25 KG+12.0%0.0%0.0%+5.0%0.0%
Magnified Optics & LPVOsACOG, Razor HD, Elcan, ATACR0.65 KG-5.0%0.0%0.0%+18.0%0.0%
Thermal / NVG OpticsThermal Scopes, IR Optics0.85 KG-10.0%0.0%0.0%+30.0%0.0%
Optic Magnifiers3x Flip-to-side Magnifier0.35 KG-3.0%0.0%0.0%+8.0%0.0%
Iron SightsFlip-up MBUS Iron Sights0.10 KG+4.0%0.0%0.0%+2.0%0.0%
SuppressorsSOCOM Suppressor / SRD7620.50 KG-8.5%-22.0%-14.0%+5.0%+2.5%
Muzzle Brakes / FlashersMuzzle Brake, Flash Hider0.12 KG-2.0%-25.0%-18.0%0.0%0.0%
Vertical ForegripsRK-4, RK-105, Stubby Metal0.16 KG+8.0%-18.0%-8.0%0.0%0.0%
Angled ForegripsAFG Angled Grip0.14 KG+14.0%-10.0%-16.0%0.0%0.0%
Tactical StocksCTR, Magpul Collapsible Stock0.38 KG+10.0%-14.0%-12.0%0.0%0.0%
Fixed StocksFixed Heavy Rifle Stock0.55 KG-4.0%-22.0%-18.0%0.0%0.0%
Buffer TubesMil-Spec Buffer Tube0.18 KG+2.0%-4.0%-4.0%0.0%0.0%
Handguards / RailsM-LOK, RIS, MCMR, B-100.45 KG+6.0%-6.0%-6.0%0.0%0.0%
Long Heavy Barrels18" / 21" Match Barrel1.20 KG-10.0%-12.0%-8.0%+22.0%+15.0%
CQB Short Barrels10.5" / CQB Barrel0.55 KG+15.0%+5.0%+2.0%-10.0%-12.0%
Tactical Lasers & LightsPEQ-15, DBAL, Weapon Light0.22 KG+5.0%-2.0%-2.0%0.0%0.0%

4. Tactical Gear & Clothing Weight Breakdown (DT_Fubar_Cosmetics)

All 82 cosmetic and tactical gear items have been permanently configured with real-world military weight metrics:

CategoryItem TypeWeight (KG)
Tactical VestsStorm Heavy Plate Carrier4.80 KG
FieldOps Carrier4.10 KG
JTAC Tactical Carrier3.60 KG
Patriot Lightweight Carrier3.20 KG
Chest Rigs & Vest Presets1.80 KG
Helmets & HeadwearHeavy NVG Visor & Helmet Preset2.25 KG
FAST Ballistic Helmet1.45 KG
Tactical Caps & Beanies0.18 KG
BackpacksAres Heavy Rucksack / Bergan3.20 KG
Tactical Backpack2.10 KG
Assault Camelpack1.40 KG
Clothing & FootwearCombat Boots1.45 KG
Tactical Jacket / Outerwear1.25 KG
Combat Pants0.90 KG
Combat Shirt / ACS0.60 KG
Tactical Gloves0.22 KG
Tactical Eyewear / Goggles0.12 KG
Morale Patches0.02 KG
  • Item Weight Multiplier Bug FixFixed a critical bug in UFubarArmorWeightComponent where item weights were multiplied by stack count. A 100-round LMG ammo box now correctly weighs its real-world single-item weight ( 1.2 KG ).

5. Level & Shader Performance Optimization Pass

I conducted a comprehensive level and texture optimization pass across mission maps.

  • Automated Mesh & LOD Analysis: Analyzed 1,358 level actors and 1,020 static meshes. Configured LOD cascades and Nanite fallback settings for heavy background static meshes (SM_Mountain_02 at 31,520 tris).

  • Virtual Texturing Page Pool Management: Tuned project Virtual Texture memory pools (DefaultSizeInMegabyte=4096) while disabling auto-import VT conversion on weapon/vehicle props to eliminate micro-stutters and texture streaming tile page faults.

  • Shadow Map & Dynamic Light Optimization: Verified 0 shadow-casting light bottlenecks and 0 complex collision performance spikes.

6. Quick-Heal System (H) & Medical Triage Auto-Scan

  • Quick-Heal Hotkey (H)Pressing H instantly initiates a medical auto-scan across your tactical vest, pouches, and backpack for available medical consumables (Bandages, Tourniquets, Medkits).
  • Smart Medical Triage: Priority-based C++ triage algorithm automatically detects bleeding limbs first to stop hemorrhaging before applying limb health recovery.

  • Seamless Animation & Progress HUD: Consuming medical items plays dedicated tactical animations with live progress bar feedback on your HUD overlay.

7. Footstep Audio Attenuation & Tactical Sound Balance Pass

  • Dynamic Footstep Sound Scaling: Footstep audio attenuation curves have been completely retuned. Footstep volume now scales dynamically based on:

    • Movement Pace: Sprinting produces maximum audio radius; Tactical Slow Walk reduces footstep noise to near-silent levels.

    • Stance / Posture: Standing vs. Crouching vs. Prone transitions scale step impact noise.

    • Equipped Loadout Weight: Heavy operator loadouts (plate carriers, backpacks, heavy firearms) produce louder, weightier footstep impacts than light recon loadouts.

  • Indoor CQB & Wall Occlusion: Enhanced spatial audio occlusion so enemy and teammate footsteps properly muffle through concrete walls, closed doors, and multi-story floor structures.

8. Armor Plate Durability & Drag Transfer Persistence

Ballistic armor protection is now completely persistent across damaged states and inventory transfers.

  • Replicated Plate Durability: Durability value (ItemDurability) is now stored directly inside inventory item structs.

  • Instant Disk Saving: Taking armor plate damage automatically saves durability state to disk, preventing alt-F4 or disconnect exploits.

  • Preserved Durability Transfers: Dragging armor plates between Plate Carrier Slots Backpack Stash preserves exact durability without resetting or repairing for free.

9. Empty Magazine Visual Inspection & Unloading Mechanics

  • Windowed Magazine Inspection FixFixed visual bug where empty transparent/windowed magazines still rendered unspent cartridges inside the magazine casing. Empty magazines now correctly show no remaining rounds when inspected.
  • Server-Authoritative Magazine UnloadingAdded Unload Magazine context action to empty magazines directly from inventory grid slots. Loose ammo automatically Tetris-packs into available inventory space, or drops dynamically onto the floor if inventory is full.

10. Control Settings & Invert Mouse Y-Axis Option

  • Invert Mouse Y-AxisAdded a dedicated toggle for Invert Mouse Y-Axis under Settings ➔ Controls.
  • Settings Persistence: Mouse inversion state saves persistently to UserGameSettings and updates camera pitch controls instantly in real-time.

11. Workbench & Multiplayer Netcode Polish

  • Workbench Attachment Replication: Server-authoritative replication fix for the weapon customization pegboard. Weapon attachment changes now sync instantly across all connected network clients.

  • Grouped Weapon Customization UI (Phase 22): Redesigned WBP_Fubar_WeaponCustomizer layout with categorized slot buttons:

    • Left Category: Muzzles, Barrels, Rail Accessories.

    • Center Category: Optics, Handguards, Magazines, Grips.

    • Right Category: Stocks, Charging Handles.

  • Enhanced Visual Slot Buttons: Modernized slot button UI to distinguish equipped attachments from empty + Add slots.

12. HQ Helicopter Mission Selection Map (Phase 13)

  • Interactive Map UI: Interacting with the HQ helicopter opens the interactive mission selection interface featuring hologram line rendering and dynamic map briefings.

  • Server Travel RPC Routing: Requesting dynamic map destinations now seamlessly routes server travel RPC commands to transition the lobby to selected mission zones.

📄 Full Patch Notes Summary & Bug Fixes

  • Fixed: Stacked item weight calculation bug in CalculateAllInventoryItemsWeight().

  • Fixed: Empty magazine visual inspection rendering unspent rounds in transparent casings.

  • Fixed: Multi-operator locker camera overlap and interaction bugs.

  • Fixed: Server-client pegboard attachment desynchronization on the workbench.

  • Fixed: Drag-and-drop item transfer logic from unowned external containers (Death Stash).

  • Added: Detailed primary firearm base stats table (M4A1, HK416, AK-74, MK18, LMG, Glock).

  • Added: Complete attachment performance delta matrix (% Ergonomics, Vert/Horiz Recoil %, Accuracy %, Velocity %).

  • Added: Level & texture optimization pass with Nanite LOD cascade tuning and VRAM pool configuration.

  • Added: Quick-Heal keybind (H) with C++ priority triage scanner.

  • Added: Dynamic footstep sound volume scaling based on speed, posture, and total gear weight.

  • Added: Invert Mouse Y-Axis option in Control Settings.

  • Updated: HUD overlay live weight progress bar and stamina component integration.

  • Updated: Project Virtual Texturing settings optimized for landscape terrains while retaining clean standard texture streaming for weapons and vehicles.

📋 Follow Development & Report Bugs

If you want to follow along with ongoing development, I've set up a Trello system where you can watch progress and see when I'm working live.

You can check out the board and submit bug reports or feedback directly on the operations page: https://www.directcontact.no/operations

Jump In & Test

The update is now live on Steam! Jump into the Safehouse, configure your operator at the Locker, balance your tactical loadout, and get ready for insertion.

Thank you for your ongoing support as I continue refining Direct Contact!

Source

Steam News / 28 July 2026

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