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Steam News4 August 20267d ago

[HOTFIX] Inventory Character Preview Outfit Fix

Build Target: Steam Early Access / Hotfix Update 🛠️ Bug Fixes & Technical Adjustments Fixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an

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What changed

2 fixes0 additions0 changes0 removals
  • Gameplay
  • Fixes
fixedBuild Target: Steam Early Access / Hotfix Update
fixed🛠️ Bug Fixes & Technical AdjustmentsFixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opened. Loadout Initialization Order: Reordered CopyPlayerLoadout() so saved appearance data (jacket, vest, pants, boots, headwear, and camos) from the PlayerState is applied before copying the skeletal mesh components to the capture studio. Render Frame Stabilization: Deferred TakeSnapshot() by 0.1 seconds following the loadout copy to allow skeletal mesh streaming and material compilation to settle before CaptureScene() fires, eliminating blank/missing first-frame race conditions.

DIRECT CONTACT changes

fixedBuild Target: Steam Early Access / Hotfix Update
fixedFixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opened. Loadout Initialization Order: Reordered CopyPlayerLoadout() so saved appearance data (jacket, vest, pants, boots, headwear, and camos) from the PlayerState is applied before copying the skeletal mesh components to the capture studio. Render Frame Stabilization: Deferred TakeSnapshot() by 0.1 seconds following the loadout copy to allow skeletal mesh streaming and material compilation to settle before CaptureScene() fires, eliminating blank/missing first-frame race conditions.

Build Target: Steam Early Access / Hotfix Update

🛠️ Bug Fixes & Technical Adjustments

  • Fixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opened.

    • Loadout Initialization Order: Reordered CopyPlayerLoadout() so saved appearance data (jacket, vest, pants, boots, headwear, and camos) from the PlayerState is applied before copying the skeletal mesh components to the capture studio.

    • Render Frame Stabilization: Deferred TakeSnapshot() by 0.1 seconds following the loadout copy to allow skeletal mesh streaming and material compilation to settle before CaptureScene() fires, eliminating blank/missing first-frame race conditions.

Source

Steam News / 4 August 2026

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