Full notes
Full Din's Champion update
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What changed
- Balance
- Fixes
- Gameplay
- UI and audio
- Events
Din's Champion changes
This patch increases chances & intensity of storms, fixes several abilities like water walking, increases happiness effect from personal quests, tones down some effects, and fixes a ton of other minor issues.
0.901 change list:
fixed another way that some skills like water walking wasn't working (Hathunter/Nailclippins/ulyssessword/Faya AOP/Steelclaw)
decreased FrontChanceFromAddedWaterMult from 0.0075 to 0.004 (will increase rain chances)
decreased FrontIntensityDecreaseFromAddedWaterMult from 0.01 to 0.005 (will increase length of storms)
increased EvaporationChanceFromAddedWaterMult from 0.005 to 0.01 (will increase surface water evaporation speed)
can no longer try to augment a skill with the same skill (ScrObot)
tripled SolvedHappinessChange for personal quests
now a Thorns, Regeneration, Ancient, Berserker, DeadlyAim, Warrior, Slayer, and Savage enhancements boosts monster effective level more (only changes display)
should no longer be able to get crystal and obsidian on same item (ulyssessword)
increased range of defensive part of circles/wards from 200.0 to 300.0
fixed item skill not triggering on successful projectile (required a target) (Destro*)
now play ambush effect/sound when spawn monster from chest or item
now objects that change world broadcast their UseSound (instead of playing locally)
now get wall climbing when transformed into a spider (Nailclippins)
fixed critical hits decreasing instead of increasing on lulled monsters (Faya AOP)
fixed crystals not using light channels correctly
fixed Happy chests referring to metal type instead of bonus type (Faya AOP)
fixed a && || precedence bug in SkillBase::getFullText
no longer get an error when using a potion from hotbar on an NPC (Faya AOP)
made destroying snow sounds slightly louder
moved hardcoded Fealty effective level change to ParentEffectLevelChange in status effects
gravity now applies correctly to placeable lanterns
levers should no longer destroy plants
Demonologist Inferno skill now produces some light (TnuocEht)
pickaxes now have their own random names (instead of sharing with axes)
no longer show loot filter option (doesn't do anything and can salvage anywhere now)
attachments on dead monsters now darkens like monster
made CircleOfProtection and CircleOfPower effects on entities smaller (TnuocEht)
fixed ward effects/status effect blinking
toned down ward effects some (TnuocEht)
added more unique from text for QuestUniqueMachinist
now show bags help topic if start running out of inventory space
changed "put bags here" to "put bags here to expand your carrying inventory size"
fixed infestation quest always requesting same count
now X now has support text is plural when necessary
now challenge pillars are color coded for each attribute type
now when spider, stalker, or fury walking backwards anim works
added done identifying sound to end of investigating curiosity
fixed sometimes getting X released Exploding gas message but X is blank
now show arch-nemesis icon on arch-nemesis quest on clan get quest screen
putting a crafting station on hotbar slot that is selected no longer gives error message (ScrObot)
added LightChannelWhite
now gifts from townspeople should appear near your lifestone (ulyssessword)
no longer show minimum level on plans since not relevant (deadbeef)
changed PROTOCOL_VERSION to 163
Source
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