Full notes
Full Din's Champion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Din's Champion changes
This patch balances a bunch of things better, makes it easier to find support quest locations, fixes some graphical issues, and fixes a few other minor issues.
0.906 change list:
now all monsters can dig if blocks in way to attack player
now banners and trophies make nearby NPCs happy
changed borderless window to only add 1 to width if matches current resolution
made stalker hunter projectile brighter (turned off additive)
fixed scarabus bursts never exploding (fixes any monster skills using CombatOnly & AlwaysWorks)
made several of the ground traps larger so a little easier to see
zombie fire thrower no longer needs to be able to see enemy to throw
increased zombie fire thrower throw range from 600.0 to 800.0
decreased skeleton archer minion bow attack ReuseTime from 2.0 to 1.0
now when add a recruit updates free houses count correctly
traps can now "see" through blocks
now show on world map where nemesis/arch-nemesis support quests are
increased town attack gate HealthMult from 2.0 to 5.0
added anim to lich for blink
made Scarabus Burst explosion effect larger
Source
Changelog.gg summarizes and formats this update. How we read updates.
