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Steam News5 June 202629d ago

Din's Champion patch 0.907

This patch adds a new monster (Scarabus Swarm), makes evil gods more unique, gives more insight into NPC happiness/insanity, balances a bunch of things better, and fixes several other minor issues. 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes15 additions19 changes3 removals
  • Gameplay
  • Events
  • Server
  • Fixes
  • Performance
  • UI and audio
addedThis patch adds a new monster (Scarabus Swarm), makes evil gods more unique, gives more insight into NPC happiness/insanity, balances a bunch of things better, and fixes several other minor issues.
addedadded new monster - Scarabus Swarm
changedincreased evil gods specific cataclysms so more unique
removedcan no longer destroy nemesis reward chests
changeddecreased loose blocks a little at lower levels, but increased some at higher levels
fixedfixed not seeing NPC skills and other data sometimes in multiplayer (DaimonTrology)
painting BaseValue500.0250.0painting BaseValue decreased, nerfWalkSpeedMult0.50.3WalkSpeedMult decreased, nerfErillin QuestSpreadPowerMult0.00750.0125Erillin QuestSpreadPowerMult increased, buffBlixt PowerResetValueMax50.060.0Blixt PowerResetValueMax increased, buff

Din's Champion changes

addedThis patch adds a new monster (Scarabus Swarm), makes evil gods more unique, gives more insight into NPC happiness/insanity, balances a bunch of things better, and fixes several other minor issues.
addedadded new monster - Scarabus Swarm
changedincreased evil gods specific cataclysms so more unique
removedcan no longer destroy nemesis reward chests
changeddecreased loose blocks a little at lower levels, but increased some at higher levels

This patch adds a new monster (Scarabus Swarm), makes evil gods more unique, gives more insight into NPC happiness/insanity, balances a bunch of things better, and fixes several other minor issues.

0.907 change list:

  • added new monster - Scarabus Swarm

  • increased evil gods specific cataclysms so more unique

  • can no longer destroy nemesis reward chests

  • loose solids now fall faster

  • decreased loose blocks a little at lower levels, but increased some at higher levels

  • fixed not seeing NPC skills and other data sometimes in multiplayer (DaimonTrology)

  • now quest monster reinforcements can go across to other clan quests

  • fixed uprisings not being able to be reinforcements/allies/support for nemesis/arch-nemesis

  • fixed a potential shutdown crash in windowsMessageHandler

  • now if you are on screen with them, npc happiness highlight will tell you objects that add/subtract

  • fixed happiness/insanity showing danger as a reason when they are safe in a house

  • now list natural insanity from war of the gods in NPC insanity sources highlight

  • now mention on insanity highlight that town luminary helps

  • now town size is included in happiness sources highlight

  • added a small happiness degradation per NPC level

  • changed bonus for hunters from FleetOfFoot2 to Hunter3

  • now quest assassins and scouts have an extra bonus

  • now quest hunters, assassins, and scouts have an icon above their head to indicate important monster

  • now can use empty vial on barrel of acid to get a vial of acid

  • can no longer move gate or lifestone when town is under attack

  • fixed craters getting really high level ores

  • decreased painting BaseValue from 500.0 to 250.0

  • changed WalkSpeedMult from 0.5 to 0.3

  • clans now stop adventuring better if lifestone is damaged

  • increased Erillin QuestSpreadPowerMult from 0.0075 to 0.0125

  • increased Blixt PowerResetValueMax from 50.0 to 60.0

  • increased Hamlec QuestPlaguePowerChange from 0.5 to 1.5

  • increased Kracht KillPlayerMult from 10.0 to 20.0

  • increased QuestWarPowerChange from 0.5 to 1.5

  • increased Mortus KillPowerChange from 4.0 to 8.0

  • increased Mortus FollowerKillPowerChange from 3.0 to 5.0

  • increased Valta AvatarChanceMult from 3.0 to 6.0

  • increased Valta QuestCursePowerChange from 0.5 to 1.25

  • increased Valta QuestUprisingPowerChange from 0.5 to 1.25

  • avatars can now do nemesis only skills (if setup for that avatar)

  • added Lightning Bolt and Lightning Swarm skills to Blixt avatar

  • added Acid Bolt, Acid Bolt Splash, and Area Heal skills to Erillin avatar

  • added Whirlwind and Frenzy skills to Hamlec avatar

  • added Gut, Thrown Dagger, and Net skills to Kracht avatar

  • added raise skill to Mortus avatar

  • changed Valta to use dark elf priest model instead of warrior

  • added Unholy Bolt and Curse skills to Valta avatar

  • now clear an npc from being a resident correctly when they are kicked out of town

  • now if inventory is open when you open a chest it makes sure to keep your inventory open

  • fixed runes/gems not mentioning when they can socketed into bags (desophos)

  • fixed guardian death sound not matching animation correctly

  • now show item level on metal keys (Wraith_Magus)

  • hopefully fixed a case where a two story building could be missing part of the walls between the stories

  • now reset name stuff better when NPCs get married or divorced (fixes some naming issues)

  • changed text on some skills that hit extra enemies to make more clear that the extra strikes are without attack penalties

  • added a Dryness scroll (Faya AOP)

  • projectiles can now hit glowing mushrooms (Ironclaw)

  • now achievements will pulse/glow when 75% of the way there

  • recruitable NPCs will now turn on lights

  • fixed 12 helmets that were fullbright (shader not set up)

  • fixed some alpha issues in deadlyaimAlpha.tga

  • blocks now blend a little better when sitting against hidden door blocks

  • opening & closing doors no longer resets neighbor block blends

  • added some falling leaves when trees are damaged

  • now send house deed index info to clients

  • now send house dimensions info to clients

  • added a warning on new entities on client if have light value but no light channel specified (just a debug thing)

  • now projectiles and monsters default to torch light channel in data (did in code already)

  • changed PROTOCOL_VERSION to 167

Source

Steam News / 5 June 2026

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