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Steam News26 June 20268d ago

Din's Champion patch 0.910

This patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues. 0.

Full notes

Full Din's Champion update

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What changed

4 fixes2 additions11 changes1 removal
  • Events
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedThis patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues.
changednow if nemesis/arch-nemesis gets to 100 threat it will start some kind of threat quest very soon instead of next time do events
changednow get monetary rewards from personal quests or ones from clans
fixedfixed an issue where projectile could start on other side of enemy (Wraith_Magus)
changednow most projectiles don't move the first frame (so they can check collision before they move first time)
addedsuffercore can now be crafted only or no crafted

Din's Champion changes

changedThis patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues.
changednow if nemesis/arch-nemesis gets to 100 threat it will start some kind of threat quest very soon instead of next time do events
changednow get monetary rewards from personal quests or ones from clans
fixedfixed an issue where projectile could start on other side of enemy (Wraith_Magus)
changednow most projectiles don't move the first frame (so they can check collision before they move first time)

This patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues.

0.910 change list:

  • now if nemesis/arch-nemesis gets to 100 threat it will start some kind of threat quest very soon instead of next time do events

  • now player minions get a little extra melee reach

  • now get monetary rewards from personal quests or ones from clans

  • fixed an issue where projectile could start on other side of enemy (Wraith_Magus)

  • now most projectiles don't move the first frame (so they can check collision before they move first time)

  • now monsters won't halt projectile attacks if lose sight of enemy half way through animation

  • monsters now approach a little closer so more likely to be in range

  • suffercore can now be crafted only or no crafted

  • now suffercore with hardcore shows as suffercore +

  • now each additional harder player option increases the suffercore level - so 2 extra options and hardcore counts as Suffercore 3+

  • now make sure monsters don't start a melee attack when still doing an attack or higher priority animation (fixes some out of sync issues)

  • fixed prima donna players not being able to use pickaxes and chisels

  • increased chances that Targs cause insanity curse

  • fixed AboveGroundOnly & BelowGroundOnly in level modifiers

  • now can use gift statues more than once but can only have one of their blessings active at once

  • now statue rewards start near lifestone instead of original spawn point

  • now all renegades can start town attacks if nemesis/arch-nemesis

  • fixed boss quest extraEnhancement being applied each load

  • changed damage flash on non-world entities to be more of a red than white

  • changed Druid and Hunt level modifiers to be allowed underground

  • increased boss taunts from torva shaman & dark orc scout/shaman/warlock to be consistent with monster type

  • trees fade out a little better after falling

  • halved number of leaves falling when tree hit

  • can no longer pick No Crafted and Crafted Only player options at once

  • made locked chests a little more obvious (if try to use multiple times will give you locked message/sound each time)

  • added a pain sound when Targs get small again

  • now gates on gate map pulse a little to make them easier to see

Source

Steam News / 26 June 2026

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