Full notes
Full Din's Champion update
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What changed
- Events
- Fixes
- Gameplay
- Balance
- UI and audio
- Maps
Din's Champion changes
This patch makes nemesis threats more dangerous, rewards gold from personal & clan quests, improves minions, improves suffercore, and fixes several other minor issues.
0.910 change list:
now if nemesis/arch-nemesis gets to 100 threat it will start some kind of threat quest very soon instead of next time do events
now player minions get a little extra melee reach
now get monetary rewards from personal quests or ones from clans
fixed an issue where projectile could start on other side of enemy (Wraith_Magus)
now most projectiles don't move the first frame (so they can check collision before they move first time)
now monsters won't halt projectile attacks if lose sight of enemy half way through animation
monsters now approach a little closer so more likely to be in range
suffercore can now be crafted only or no crafted
now suffercore with hardcore shows as suffercore +
now each additional harder player option increases the suffercore level - so 2 extra options and hardcore counts as Suffercore 3+
now make sure monsters don't start a melee attack when still doing an attack or higher priority animation (fixes some out of sync issues)
fixed prima donna players not being able to use pickaxes and chisels
increased chances that Targs cause insanity curse
fixed AboveGroundOnly & BelowGroundOnly in level modifiers
now can use gift statues more than once but can only have one of their blessings active at once
now statue rewards start near lifestone instead of original spawn point
now all renegades can start town attacks if nemesis/arch-nemesis
fixed boss quest extraEnhancement being applied each load
changed damage flash on non-world entities to be more of a red than white
changed Druid and Hunt level modifiers to be allowed underground
increased boss taunts from torva shaman & dark orc scout/shaman/warlock to be consistent with monster type
trees fade out a little better after falling
halved number of leaves falling when tree hit
can no longer pick No Crafted and Crafted Only player options at once
made locked chests a little more obvious (if try to use multiple times will give you locked message/sound each time)
added a pain sound when Targs get small again
now gates on gate map pulse a little to make them easier to see
Source
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