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Steam News19 June 202616d ago

Din's Champion patch 0.909

This patch adds Suffercore & No Crafted player options, makes clans more common, rebalances a ton of monster stats & skills, and fixes several other minor issues. 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions89 changes3 removals
  • Gameplay
  • Balance
  • Events
  • Fixes
  • Maps
addedThis patch adds Suffercore & No Crafted player options, makes clans more common, rebalances a ton of monster stats & skills, and fixes several other minor issues.
addedadded a Suffercore player option
addedadded No Crafted player option (can't equip crafted items)
changedincreased chance of towns by about 25%
changeddecreased Imp Spin Attack UseCheckTime from 2.0 to 1.0
changedincreased Imp/ZombieImp AttackMult from 2.0 to 3.0
Imp Spin Attack UseCheckTime2.01.0Imp Spin Attack UseCheckTime decreased, nerfImp/ZombieImp AttackMult2.03.0Imp/ZombieImp AttackMult increased, buffmonster MaxDamage2.753.0monster MaxDamage increased, buffmonster MaxDamagePerLevel1.01.25monster MaxDamagePerLevel increased, buff

Din's Champion changes

addedThis patch adds Suffercore & No Crafted player options, makes clans more common, rebalances a ton of monster stats & skills, and fixes several other minor issues.
addedadded a Suffercore player option
addedadded No Crafted player option (can't equip crafted items)
changedincreased chance of towns by about 25%
changeddecreased Imp Spin Attack UseCheckTime from 2.0 to 1.0

This patch adds Suffercore & No Crafted player options, makes clans more common, rebalances a ton of monster stats & skills, and fixes several other minor issues.

0.909 change list:

  • added a Suffercore player option

  • added No Crafted player option (can't equip crafted items)

  • increased chance of towns by about 25%

  • now spider webs actually web the player and slow them down

  • decreased Imp Spin Attack UseCheckTime from 2.0 to 1.0

  • increase Imp MoraleChangeOnHurt from 2.0 to 5.0

  • increased Imp/ZombieImp AttackMult from 2.0 to 3.0

  • increased monster MaxDamage from 2.75 to 3.0

  • increased monster MaxDamagePerLevel from 1.0 to 1.25

  • increased female imp DamagePercentPhysical from 2.0 to 2.5

  • now naga projectile that leaves acid behind has an arc

  • decreased SkillNagaHeal TotalTime from 3.0 to 1.0

  • increased Hulk ArmorMult from 2.0 to 4.0

  • increased Hulk HealthMult from 2.0 to 3.0

  • increased Hulk StunningHit DamageMultPhysical from 2.0 to 3.0

  • increased Wisp DefenseMult from 3.0 to 5.0

  • increased Wisp StoredLightning damage mult from 0.25 to 0.75

  • increased Wisp LightningBoltBuff MaxRange from 500.0 to 750.0

  • changed ghost from PowerBurn1 to PowerBurn2

  • increased Torva PowerAttack DamageMultPhysical from 0.25 to 1.5

  • increased Torva FrenzyAttack DamageMultPhysical from 0.25 to 1.5

  • increased DeathKnight Drain PowerChange from 2.0 every 2.5 seconds to 2.5 every 1.0 second

  • increased DeathKnight ArmorMult from 4.0 to 6.0

  • increased lich DefenseMult from 1.0 to 4.0

  • increased tower HealthMult from 1.0 to 3.0

  • increased towers DamagePercent by 50%

  • doubled fire elemental damage nearby enemies aura

  • increased SkillMoraleMorale MaxRange from 600.0 to 800.0

  • increased SkillMoraleMorale MoraleChange from 10.0 to 20.0

  • increased SkillMoraleMorale Defense/Attack/Aggression/Movement from 0.5/0.5/0.0/0.0 to 1.0/1.0/0.5/0.5

  • doubled horror/zombie horror damage

  • increased horror HealthMult from 1.0 to 3.0

  • increased Stalker GutAttack DynamicStatChangeDeepWounds from 5.0 to 100.0

  • decreased Stalker/ZombieStalker AttackTime from 2.0 to 1.5

  • increased Scorpion Venom HealthChange from 1.0 to 1.5

  • increased HellHound/ZombieHellHound Alert MaxRange from 500.0 to 750.0

  • increased MonsterTaunt Defense/Attack debuff from 0.5 to 0.66

  • increased Scree/Zombie Scree AttackMult from 1.75 to 4.0

  • PlagueBolt from PlagueBringers now have some arc

  • decreased SpawnLarva UseCheckTime 3.0 to 2.0

  • increased PlagueBringer/ZombiePlagueBringer ArmorMult/HealthMult from 1.25/1.25 to 2.5/2.5

  • decreased PlagueBringerLarva AttackTime from 2.0 to 1.5

  • increased DarkElf SliceAttack DamageMult from 0.25 to 1.0

  • increased DarkElf Backstab DamageMult from 2.0 to 4.0

  • increased DarkElf Backstab DynamicStatMultAttack from 0.5 to 4.0

  • made most monster dots have 0.05 HealthChangeInflation

  • increased DarkElf PoisonStab HealthChange from 0.65 to 1.0

  • increased DarkElf/ZombieDarkElf Iceball DamageMultCold from 1.0 to 2.0

  • increased DemonDog/ZombieDemonDog AttackMult from 1.2 to 2.0

  • increased FireThrower/ZombieFireThrower DamagePercentFire from 0.75 to 2.0

  • decreased Shadow/ZombieShadow AttackTime from 2.0 to 1.5

  • increased Shadow/ZombieShadow DefenseMult from 1.5 to 2.5

  • increased Brood/ZombieBrood ArmorMult from 1.0 to 2.5

  • increased Targ/ZombieTarg Frenzy DamageMults from 1.5/2.5 to 3.0/5.0

  • increased Targ HealthMult from 1.25 to 2.5

  • increased Fury PowerAttack DamageMultPhysical from 0.5 to 2.5

  • increased Scarabus explosion damage PerLevel by 50%

  • increased Scarabus/ZombieScarabus HealthMult from 1.0 to 2.5

  • now Wampir/ZombieWampir PoisonAttack effect can stack up to 4 times

  • decreased Wampir/ZombieWampir PoisonAttack ReuseTime from 3.0 to 2.0

  • increased SkeletonWarrior HealthMult from 1.0 to 3.0

  • increased ZombieSaurian BreatheFire DamageMultFire from 3.0 to 5.0

  • decreased ZombieSaurian BreatheFire ReuseTime from 8.0 to 4.0

  • increased ZombieHellHound Flame ExtraMinDamagePercentFire from 10 to 100

  • increased ZombiePlagueBringer Split MonstersToSpawn from 4 to 5

  • increased ZombieStalker Alert MaxRange from 500.0 to 1000.0

  • increased ZombieNaga TailSlam DamageMultPhysical from 3.0 to 5.0

  • increased ZombieHulk HealthMult/ArmorMult from 1.25 to 2.5

  • increased ZombieHulk ExplosionOnDeathPerLevel by 50%

  • increased ZombieTarg HealthMult from 1.0 to 2.5

  • increased OrcShaman Weakness debuf from 0.3 to 0.75

  • increased OrcShaman PoisonBolt DamageMultPoison from 1.0 to 2.5 (decreased physical part though)

  • fixed zombie parasites not using spit animation

  • increased Plaguelord Plague bolts UseCheckChance from 0.25 to 0.33

  • increased all ZombieLords ArmorMult/HealthMult from 1.0/2.0 to 2.5/4.0

  • increased Savagelord DamagePercentPhysical from 2.0 to 3.0

  • increased Darklord ArmorMult/HealthMult from 2.0/3.0 to 3.75/6.0

  • increased Darklord Fireball DamageMultFire from 1.0 to 3.0

  • increased Battlelord Cleave DamageMultPhysical from 0.5 to 2.0

  • increased Battlelord RuptureArmor armor debuff from 10 to 15 per level (also add 0.05 inflation)

  • increased Leprechaun Steal amount per level from 100 to 150

  • increased Leprechaun BaseSpeed from 125.0 to 175.0

  • increased Leprechaun DefenseMult from 1.0 to 3.0

  • increased Rylor HeadButt DamageMultPhysical from 0.0 to 2.5

  • increased RylorDefender DefenseMult from 3.0 to 4.0

  • doubled Rylor WingAttack PerLevel damage

  • increased KrallAlert MaxRange from 500.0 to 750.0

  • increased KrallWarrior ArmorMult from 1.25 to 2.5

  • increased Krall FlameBlast DamageMultFire from 3.0 to 5.0

  • increased VortarSoldier HealthMult/ArmorMult from 1.2/1.2 to 3.0/3.0

  • decreased VortarRaider AttackTime from 2.0 to 1.5

  • increased Chaoslord ArmorMult/HealthMult from 1.25/1.5 to 2.5/3.0

  • doubled Chaoslord Earthquake per level damage

  • increased Scorpid ArmorMult from 1.1 to 2.5

  • increased Drake breath DamageMults from 2.0 to 3.0

  • increased Brute HealthMult from 1.0 to 3.0

  • AccidentalMiningFind no longer works on player placed blocks

  • decrease random god pleased chances by 50%

  • now keep track of if block is player placed better when door is involved (Wraith_Magus)

  • now curse traps are vertical pentagrams (instead of on ground)

  • now Witch Circles, Warlock Circles, and Summoning Chambers can have a pentagram/curse trap

  • treasure map quests should no longer be on the surface

  • curse/plague quests should no longer be on the surface (su-su-supernova)

  • fixed loot not skewing towards something player can use correctly

  • challenge rewards now skew towards player some

  • can now set pitch directly in object database entry

  • added all of the missing player options on the options key on the select character screen

Source

Steam News / 19 June 2026

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