Full notes
Full Din's Champion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
- Maps
Din's Champion changes
This patch adds Suffercore & No Crafted player options, makes clans more common, rebalances a ton of monster stats & skills, and fixes several other minor issues.
0.909 change list:
added a Suffercore player option
added No Crafted player option (can't equip crafted items)
increased chance of towns by about 25%
now spider webs actually web the player and slow them down
decreased Imp Spin Attack UseCheckTime from 2.0 to 1.0
increase Imp MoraleChangeOnHurt from 2.0 to 5.0
increased Imp/ZombieImp AttackMult from 2.0 to 3.0
increased monster MaxDamage from 2.75 to 3.0
increased monster MaxDamagePerLevel from 1.0 to 1.25
increased female imp DamagePercentPhysical from 2.0 to 2.5
now naga projectile that leaves acid behind has an arc
decreased SkillNagaHeal TotalTime from 3.0 to 1.0
increased Hulk ArmorMult from 2.0 to 4.0
increased Hulk HealthMult from 2.0 to 3.0
increased Hulk StunningHit DamageMultPhysical from 2.0 to 3.0
increased Wisp DefenseMult from 3.0 to 5.0
increased Wisp StoredLightning damage mult from 0.25 to 0.75
increased Wisp LightningBoltBuff MaxRange from 500.0 to 750.0
changed ghost from PowerBurn1 to PowerBurn2
increased Torva PowerAttack DamageMultPhysical from 0.25 to 1.5
increased Torva FrenzyAttack DamageMultPhysical from 0.25 to 1.5
increased DeathKnight Drain PowerChange from 2.0 every 2.5 seconds to 2.5 every 1.0 second
increased DeathKnight ArmorMult from 4.0 to 6.0
increased lich DefenseMult from 1.0 to 4.0
increased tower HealthMult from 1.0 to 3.0
increased towers DamagePercent by 50%
doubled fire elemental damage nearby enemies aura
increased SkillMoraleMorale MaxRange from 600.0 to 800.0
increased SkillMoraleMorale MoraleChange from 10.0 to 20.0
increased SkillMoraleMorale Defense/Attack/Aggression/Movement from 0.5/0.5/0.0/0.0 to 1.0/1.0/0.5/0.5
doubled horror/zombie horror damage
increased horror HealthMult from 1.0 to 3.0
increased Stalker GutAttack DynamicStatChangeDeepWounds from 5.0 to 100.0
decreased Stalker/ZombieStalker AttackTime from 2.0 to 1.5
increased Scorpion Venom HealthChange from 1.0 to 1.5
increased HellHound/ZombieHellHound Alert MaxRange from 500.0 to 750.0
increased MonsterTaunt Defense/Attack debuff from 0.5 to 0.66
increased Scree/Zombie Scree AttackMult from 1.75 to 4.0
PlagueBolt from PlagueBringers now have some arc
decreased SpawnLarva UseCheckTime 3.0 to 2.0
increased PlagueBringer/ZombiePlagueBringer ArmorMult/HealthMult from 1.25/1.25 to 2.5/2.5
decreased PlagueBringerLarva AttackTime from 2.0 to 1.5
increased DarkElf SliceAttack DamageMult from 0.25 to 1.0
increased DarkElf Backstab DamageMult from 2.0 to 4.0
increased DarkElf Backstab DynamicStatMultAttack from 0.5 to 4.0
made most monster dots have 0.05 HealthChangeInflation
increased DarkElf PoisonStab HealthChange from 0.65 to 1.0
increased DarkElf/ZombieDarkElf Iceball DamageMultCold from 1.0 to 2.0
increased DemonDog/ZombieDemonDog AttackMult from 1.2 to 2.0
increased FireThrower/ZombieFireThrower DamagePercentFire from 0.75 to 2.0
decreased Shadow/ZombieShadow AttackTime from 2.0 to 1.5
increased Shadow/ZombieShadow DefenseMult from 1.5 to 2.5
increased Brood/ZombieBrood ArmorMult from 1.0 to 2.5
increased Targ/ZombieTarg Frenzy DamageMults from 1.5/2.5 to 3.0/5.0
increased Targ HealthMult from 1.25 to 2.5
increased Fury PowerAttack DamageMultPhysical from 0.5 to 2.5
increased Scarabus explosion damage PerLevel by 50%
increased Scarabus/ZombieScarabus HealthMult from 1.0 to 2.5
now Wampir/ZombieWampir PoisonAttack effect can stack up to 4 times
decreased Wampir/ZombieWampir PoisonAttack ReuseTime from 3.0 to 2.0
increased SkeletonWarrior HealthMult from 1.0 to 3.0
increased ZombieSaurian BreatheFire DamageMultFire from 3.0 to 5.0
decreased ZombieSaurian BreatheFire ReuseTime from 8.0 to 4.0
increased ZombieHellHound Flame ExtraMinDamagePercentFire from 10 to 100
increased ZombiePlagueBringer Split MonstersToSpawn from 4 to 5
increased ZombieStalker Alert MaxRange from 500.0 to 1000.0
increased ZombieNaga TailSlam DamageMultPhysical from 3.0 to 5.0
increased ZombieHulk HealthMult/ArmorMult from 1.25 to 2.5
increased ZombieHulk ExplosionOnDeathPerLevel by 50%
increased ZombieTarg HealthMult from 1.0 to 2.5
increased OrcShaman Weakness debuf from 0.3 to 0.75
increased OrcShaman PoisonBolt DamageMultPoison from 1.0 to 2.5 (decreased physical part though)
fixed zombie parasites not using spit animation
increased Plaguelord Plague bolts UseCheckChance from 0.25 to 0.33
increased all ZombieLords ArmorMult/HealthMult from 1.0/2.0 to 2.5/4.0
increased Savagelord DamagePercentPhysical from 2.0 to 3.0
increased Darklord ArmorMult/HealthMult from 2.0/3.0 to 3.75/6.0
increased Darklord Fireball DamageMultFire from 1.0 to 3.0
increased Battlelord Cleave DamageMultPhysical from 0.5 to 2.0
increased Battlelord RuptureArmor armor debuff from 10 to 15 per level (also add 0.05 inflation)
increased Leprechaun Steal amount per level from 100 to 150
increased Leprechaun BaseSpeed from 125.0 to 175.0
increased Leprechaun DefenseMult from 1.0 to 3.0
increased Rylor HeadButt DamageMultPhysical from 0.0 to 2.5
increased RylorDefender DefenseMult from 3.0 to 4.0
doubled Rylor WingAttack PerLevel damage
increased KrallAlert MaxRange from 500.0 to 750.0
increased KrallWarrior ArmorMult from 1.25 to 2.5
increased Krall FlameBlast DamageMultFire from 3.0 to 5.0
increased VortarSoldier HealthMult/ArmorMult from 1.2/1.2 to 3.0/3.0
decreased VortarRaider AttackTime from 2.0 to 1.5
increased Chaoslord ArmorMult/HealthMult from 1.25/1.5 to 2.5/3.0
doubled Chaoslord Earthquake per level damage
increased Scorpid ArmorMult from 1.1 to 2.5
increased Drake breath DamageMults from 2.0 to 3.0
increased Brute HealthMult from 1.0 to 3.0
AccidentalMiningFind no longer works on player placed blocks
decrease random god pleased chances by 50%
now keep track of if block is player placed better when door is involved (Wraith_Magus)
now curse traps are vertical pentagrams (instead of on ground)
now Witch Circles, Warlock Circles, and Summoning Chambers can have a pentagram/curse trap
treasure map quests should no longer be on the surface
curse/plague quests should no longer be on the surface (su-su-supernova)
fixed loot not skewing towards something player can use correctly
challenge rewards now skew towards player some
can now set pitch directly in object database entry
added all of the missing player options on the options key on the select character screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
