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Steam News22 May 20261mo ago

Din's Champion patch 0.905

This patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues. 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes13 additions41 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • Balance
  • UI and audio
  • Maps
addedThis patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues.
changednow earthquake, anti-magic, temporal flux, fog, ice, and blight machines cause more events (not just skew towards their type)
changednow earthquake, anti-magic, temporal flux, fog, ice, and blight machines skew towards their event type more
fixedfixed being able to fall down 1 wide holes
changednow earthquakes from earthquake machines actually do block damage
fixedfixed monster chain lightning not damaging on chains
saurian lightning bolt range300.0350.0saurian lightning bolt range increased, buffPlagueBringerLarva BaseSpeed150.0250.0PlagueBringerLarva BaseSpeed increased, buffImp NemesisExtraMaxRetreats12Imp NemesisExtraMaxRetreats increased, buffDeath Knight NemesisExtraMaxRejuvenationUse12Death Knight NemesisExtraMaxRejuvenationUse increased, buff

Din's Champion changes

addedThis patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues.
changednow earthquake, anti-magic, temporal flux, fog, ice, and blight machines cause more events (not just skew towards their type)
changednow earthquake, anti-magic, temporal flux, fog, ice, and blight machines skew towards their event type more
fixedfixed being able to fall down 1 wide holes
changednow earthquakes from earthquake machines actually do block damage

This patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues.

0.905 change list:

  • now most monster archetypes set up a world modifier when they are the arch-nemesis (mostly unique to that monster type)

  • now earthquake, anti-magic, temporal flux, fog, ice, and blight machines cause more events (not just skew towards their type)

  • now earthquake, anti-magic, temporal flux, fog, ice, and blight machines skew towards their event type more

  • fixed being able to fall down 1 wide holes

  • now weather, noise, and darkness machines cause more uprisings

  • now earthquakes from earthquake machines actually do block damage

  • made totems give out major enhancements instead of normal enhancements

  • now fire, ice, and lightning cone traps telegraph attacks better

  • made wisp use lighting bolts more (enemy and buff types)

  • fixed monster chain lightning not damaging on chains

  • now lightning towers have chain lightning instead of normal lightning

  • dark orc warlock projectiles now are homing, but fairly slow (speed and turning)

  • lightning cone trap projectiles now randomly change direction occasionally

  • made zombie parasite projectile smaller

  • dark elf priest now have some homing and randomness to make them very chaotic

  • increased saurian lightning bolt range from 300.0 to 350.0

  • increased PlagueBringerLarva BaseSpeed from 150.0 to 250.0

  • increased fire thrower range

  • greatly improved fire thrower projectile motion (and zombie version)

  • fixed getting hit with fire thrower effect even if throw missed you

  • now ice tower fires every 2 seconds instead of 3

  • fire tower firebolts now have gravity and bounce

  • improved bouncing a little

  • dark elf wizard ice balls now have arc & bounce

  • improved rylor bomb throws

  • increased rylor bomb block damage

  • decreased rylor bomb time till exploding

  • projectile from poison tower trap now bounces

  • fixed another corner bounce issue specifically with slopes

  • moved poison tower trap effect and where projectile shoots from to make more sense

  • trap tower ice projectile now bounce and explode after a short period of time

  • made ice elemental projectile attack much bigger and do more damage, but it is slower

  • increased horror attack ranges

  • made fire trap tower projectile larger and do more damage

  • now knockback from a projectile on player knocks you away from the projectile instead of the attacker

  • poison tower projectiles now leave a temporary poison cloud behind

  • fixed cone fire trap damaging in all directions

  • decreased cone fire trap block damage

  • improved drake breath attacks (damages multiple times, better effect, less knockback)

  • made naga non-splash acid projectile larger (collision, effect, and knockback)

  • added dark orcs world modifiers

  • acid world/level modifier now has more barrels of acid

  • added Poison Hazard world modifier

  • added Ice Hazard world modifier

  • added Hunters world modifier

  • added Experiments world modifier

  • tripled Rylor gargoyle chance

  • tripled totem health

  • increased Imp NemesisExtraMaxRetreats from 1 to 2

  • increased Death Knight NemesisExtraMaxRejuvenationUse from 1 to 2

  • increased Zombielords QuestAddAlly mult from 2.5 to 3.75

  • increased Dark Orc Scout & Undead Herald QuestAddFealty mult from 0.0 to 4.0 (really 1 to 5)

  • increased Vortar Warlock & Chaos Lord QuestUniqueGateDemon mult from 10.0 to 15.0

  • increased Lich QuestUniqueGate mult from 5.0 to 10.0

  • increased Zombielord QuestUniqueGateZombie mult from 5.0 to 10.0

  • increased Lightning Elemental QuestUniqueMachineWeather mult from 5.0 to 10.0

  • increased Dark Orc Shaman BaseQuestPlague mult from 5.0 to 10.0

  • increased Vortar Warlock, Death Knight, & Dark Orc Warlock BaseQuestCurse mult from 5.0 to 10.0

  • increased Dark Elf Assassin QuestAssassin mult from 5.0 to 6.0

  • increased StalkerHunter QuestMonsterHunter/QuestBountyHunter mult from 5.0 to 6.0

  • increased ZombieLord QuestUniqueMachineBlight mult from 0.0 to 20.0 (really 1 to 21)

  • increased ZombieLord & Lich QuestBlightExplosion mult from 10.0 to 20.0

  • unique monsters now have FireChance/FireTacticChance

  • increased Fire Elemental QuestStartFire mult from 3.0 to 6.0

  • increased Ice Elemental QuestUniqueMachineIce mult from 5.0 to 10.0

  • decreased Torva Shaman, Fire Elemental, Fire Thrower, Zombie Fire Thrower, Rylors, Vortar Raider, & Chaos Lord QuestUniqueMachineIce mult to -1000.0

  • increased Naga Priest & Dark Elf Dark Priest QuestUniqueAltar mult from 5.0 to 10.0

  • increased Torva & Torva Shaman QuestWar mult from 5.0 to 10.0

  • added some arc to arrow slit projectile

  • fixed zombie horror effects placement (missing some tags on model)

  • plaguebringer (and zombie version) spit now comes from mouth

  • now have a female specific suffocation sound

  • improved cone fire trap effect

  • fixed blight machine icon not showing up properly on world map status effects

  • fixed having duplicate ProjElementalLightningBolt entries

  • changed PROTOCOL_VERSION to 166

  • fixed a possible infinite loop when stress testing monsters and a monster spawns another of its type (it turns off a bunch of checks for stress testing)

Source

Steam News / 22 May 2026

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