Full notes
Full Din's Champion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
- Maps
Din's Champion changes
This patch makes monster projectiles more unique, adds new world modifiers, makes arch-nemesis of different monster types more unique, and fixes a ton of other minor issues.
0.905 change list:
now most monster archetypes set up a world modifier when they are the arch-nemesis (mostly unique to that monster type)
now earthquake, anti-magic, temporal flux, fog, ice, and blight machines cause more events (not just skew towards their type)
now earthquake, anti-magic, temporal flux, fog, ice, and blight machines skew towards their event type more
fixed being able to fall down 1 wide holes
now weather, noise, and darkness machines cause more uprisings
now earthquakes from earthquake machines actually do block damage
made totems give out major enhancements instead of normal enhancements
now fire, ice, and lightning cone traps telegraph attacks better
made wisp use lighting bolts more (enemy and buff types)
fixed monster chain lightning not damaging on chains
now lightning towers have chain lightning instead of normal lightning
dark orc warlock projectiles now are homing, but fairly slow (speed and turning)
lightning cone trap projectiles now randomly change direction occasionally
made zombie parasite projectile smaller
dark elf priest now have some homing and randomness to make them very chaotic
increased saurian lightning bolt range from 300.0 to 350.0
increased PlagueBringerLarva BaseSpeed from 150.0 to 250.0
increased fire thrower range
greatly improved fire thrower projectile motion (and zombie version)
fixed getting hit with fire thrower effect even if throw missed you
now ice tower fires every 2 seconds instead of 3
fire tower firebolts now have gravity and bounce
improved bouncing a little
dark elf wizard ice balls now have arc & bounce
improved rylor bomb throws
increased rylor bomb block damage
decreased rylor bomb time till exploding
projectile from poison tower trap now bounces
fixed another corner bounce issue specifically with slopes
moved poison tower trap effect and where projectile shoots from to make more sense
trap tower ice projectile now bounce and explode after a short period of time
made ice elemental projectile attack much bigger and do more damage, but it is slower
increased horror attack ranges
made fire trap tower projectile larger and do more damage
now knockback from a projectile on player knocks you away from the projectile instead of the attacker
poison tower projectiles now leave a temporary poison cloud behind
fixed cone fire trap damaging in all directions
decreased cone fire trap block damage
improved drake breath attacks (damages multiple times, better effect, less knockback)
made naga non-splash acid projectile larger (collision, effect, and knockback)
added dark orcs world modifiers
acid world/level modifier now has more barrels of acid
added Poison Hazard world modifier
added Ice Hazard world modifier
added Hunters world modifier
added Experiments world modifier
tripled Rylor gargoyle chance
tripled totem health
increased Imp NemesisExtraMaxRetreats from 1 to 2
increased Death Knight NemesisExtraMaxRejuvenationUse from 1 to 2
increased Zombielords QuestAddAlly mult from 2.5 to 3.75
increased Dark Orc Scout & Undead Herald QuestAddFealty mult from 0.0 to 4.0 (really 1 to 5)
increased Vortar Warlock & Chaos Lord QuestUniqueGateDemon mult from 10.0 to 15.0
increased Lich QuestUniqueGate mult from 5.0 to 10.0
increased Zombielord QuestUniqueGateZombie mult from 5.0 to 10.0
increased Lightning Elemental QuestUniqueMachineWeather mult from 5.0 to 10.0
increased Dark Orc Shaman BaseQuestPlague mult from 5.0 to 10.0
increased Vortar Warlock, Death Knight, & Dark Orc Warlock BaseQuestCurse mult from 5.0 to 10.0
increased Dark Elf Assassin QuestAssassin mult from 5.0 to 6.0
increased StalkerHunter QuestMonsterHunter/QuestBountyHunter mult from 5.0 to 6.0
increased ZombieLord QuestUniqueMachineBlight mult from 0.0 to 20.0 (really 1 to 21)
increased ZombieLord & Lich QuestBlightExplosion mult from 10.0 to 20.0
unique monsters now have FireChance/FireTacticChance
increased Fire Elemental QuestStartFire mult from 3.0 to 6.0
increased Ice Elemental QuestUniqueMachineIce mult from 5.0 to 10.0
decreased Torva Shaman, Fire Elemental, Fire Thrower, Zombie Fire Thrower, Rylors, Vortar Raider, & Chaos Lord QuestUniqueMachineIce mult to -1000.0
increased Naga Priest & Dark Elf Dark Priest QuestUniqueAltar mult from 5.0 to 10.0
increased Torva & Torva Shaman QuestWar mult from 5.0 to 10.0
added some arc to arrow slit projectile
fixed zombie horror effects placement (missing some tags on model)
plaguebringer (and zombie version) spit now comes from mouth
now have a female specific suffocation sound
improved cone fire trap effect
fixed blight machine icon not showing up properly on world map status effects
fixed having duplicate ProjElementalLightningBolt entries
changed PROTOCOL_VERSION to 166
fixed a possible infinite loop when stress testing monsters and a monster spawns another of its type (it turns off a bunch of checks for stress testing)
Source
Changelog.gg summarizes and formats this update. How we read updates.
