Full notes
Full Din's Champion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Server
- Gameplay
- Fixes
- UI and audio
Din's Champion changes
This patch fixes a crash, balances a bunch of things better, improves multiplayer some, and fixes a ton of other minor issues.
0.902 change list:
fixed a rare out of bounds issue in animation system (rare crash)
increased base monster damage from 1.5/2.5 to 1.75/2.75
increased base monster damage per level from 0.4/0.9 to 0.5/1.0
now offensive monster skills need to be able to see target (Faya AOP)
fixed losing game suddenly if 2nd player in multiplayer game leaves and no town NPCs
now monster level of dungeons get a 2 level boost
added Exploding Jars
added Poison Jars
now major fire imbued monsters release lava on death
now higher level recipes for house deeds so don't need stone (su-su-supernova)
now wampirs use hit and run tactics
now wampirs turn twice as fast
increased SpawnChance for ObjectAltar by 50% (Nailclippins)
now different liquids help or hurt growth of nearby plants (really just trees)
now very small chance destroying a block with a pickaxe (either kind) will drop a random ore/gem
changed minor/normal/major poison imbues to release different amounts of poison gas on monster death
decreased Scarabus death attack range from 150 to 125
fixed ring vendors (they now indeed actually have rings for sale)
added an art vendor (sells paintings)
increased price of paintings from 50 to 500 (will really be higher because of inflation)
now a rescued NPC that moves to town so they can be recruited can no longer be a vendor
Arcane Essence can no longer add a socket since that's what Alteration Shards do (wrestless/ulyssessword)
halved skeleton key drop rate
added berserker support bonus
added resistances support bonus to vortars
added quick support bonus to evil leprechauns & mutantlords
added ambush support bonus to scree
added warrior support bonus to furies
added beast support bonus to scavengers
added poison support bonus to zombie broods
added deadly aim support bonus to savagelords
added berserker support bonus to dark orc berserker, frenzy, and zombie frenzy
now show on main game screen how many support quests the nemesis and arch-nemesis have
acid (and other environmental damages) no longer uses your own critical hit/crushing blow numbers against you (ulyssessword)
added a few recruitable NPCs that can use plate armor
fixed jewelers not having anything for sale often (Wraith_Magus)
added some monster damage reduction per each extra player in multiplayer (MonsterHealthIncreasePerExtraPlayer 0.2)
skeleton archers now try to stay further away from target
now skeleton archer arrows have a little bit of an arc instead of a straight shot
increased StatChangeDisarmTrap in SkillTrapMastery from 2/2 to 4/4
increased StatChangeDisarmTrap in SkillDangerSense from 5/5 to 7/7 (Wraith_Magus)
increased StatChangeDisarmTrap in SkillDisarmTrap from 7/7 to 10/10
increased SkillDangerSense StatInflation from 0.04 to 0.05
increased DynamicStatMultSpellDamage in SkillMagicLore from 0.05 to 0.75 (Wraith_Magus)
increased CriticalHit/DeepWounds in SkillMonsterAnatomy from 0.05 to 0.1 (Wraith_Magus)
increased CriticalHit in SkillDeadlyAim from 0.06 to 0.12
increased LevelSpreadMult for each item rarity
increased Blight per level HealthChange from -0.5 to -0.75
increased max blocks in GraphicsSystem::prebuildNearbyTiles from 20 to 25
you can now get crafting mult down to 40% (instead of 50%) with more appropriate NPC crafters (su-su-supernova)
you can now get diplomat negative diplomacy mult down to 40% (instead of 50%) with more appropriate NPC diplomats
now unstable chambers have more support beams and less magical explosion traps
orb of fortune no longer removes level requirement
health potion, mana potion, and bandage duration no longer buffed with Status Effect Duration (too powerful)
made objects a little less likely to slide when initially spawned in
now highlighting multiplayer icon on game screen tells you quest increase speed and monster damage reduction
now highlighting multiplayer icon on game screen tells you server name
results from quest location search can no longer be out of bounds
added new lifestone low level sound (75%/50%/25%/10%)
fixed NPC equipment lock not working (Wraith_Magus)
added more variation in fire explosion sound (2 new sounds and more pitch variation)
acid (and other environmental damages) no longer uses your weapon hit sounds
now player pain/incoming hit sounds are quieter if damage is under 5% of max health (just for player) (KevinC)
moved player multiplayer health on game screen around a little so could fit another 2 in there
now can upgrade chests with materials that are in nearby chests (desophos)
fixed evil altars not being lit properly (and a few others that may or may not being used)
now shrink (from traps) can stack
added a new monster taunt
now EnhancementFireImbued1NoPrefixSuffix has an effect so can see fire that might damage (but no sound since can be a lot of them)
changed icon for WorldModifierSlowPace & WorldModifierVerySlowPace to match what they are better
fixed getting message that now have support from ! (blank supporter)
changed bad house message a little
added next help topic button
rewrote Thaden god text a little (wrestless)
changed armor melt effect to not be additive so wouldn't mess up a few other effects
added new jewelry landing/dropping sound
improved earthquake explosion effect a little
fixed shadow on block item pickups message
made some of the items on ground bigger (Voidbearer)
now can specify volume mult on server sounds
changed PROTOCOL_VERSION to 164
Source
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