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Steam News15 May 20261mo ago

Din's Champion patch 0.904

This patch balances a ton of things better, improves block blending, and fixes a ton of other minor issues. 0.904 change list: increased SkillWampirPoisonAttack UseCheckChance from 0.15 to 0.

Full notes

Full Din's Champion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes4 additions16 changes6 removals
  • Gameplay
  • Fixes
  • Balance
  • Maps
  • UI and audio
changedincreased SkillWampirPoisonAttack UseCheckChance from 0.15 to 0.45
fixedfixed guards not getting spawned with correct level (Ironclaw)
changedincreased Styrac ArmorMult from 2.0 to 4.0
changedincreased Styrac HealthMult from 1.0 to 1.5
changedincreased wisp DefenseMult from 1.0 to 3.0
changedincreased Death Knight ArmorMult from 2.0 to 4.0
SkillWampirPoisonAttack UseCheckChance0.150.45SkillWampirPoisonAttack UseCheckChance increased, buffStyrac ArmorMult2.04.0Styrac ArmorMult increased, buffStyrac HealthMult1.01.5Styrac HealthMult increased, buffwisp DefenseMult1.03.0wisp DefenseMult increased, buff

Din's Champion changes

changedincreased SkillWampirPoisonAttack UseCheckChance from 0.15 to 0.45
fixedfixed guards not getting spawned with correct level (Ironclaw)
changedincreased Styrac ArmorMult from 2.0 to 4.0
changedincreased Styrac HealthMult from 1.0 to 1.5
changedincreased wisp DefenseMult from 1.0 to 3.0

This patch balances a ton of things better, improves block blending, and fixes a ton of other minor issues.

0.904 change list:

  • increased SkillWampirPoisonAttack UseCheckChance from 0.15 to 0.45

  • fixed guards not getting spawned with correct level (Ironclaw)

  • increased Styrac ArmorMult from 2.0 to 4.0

  • increased Styrac HealthMult from 1.0 to 1.5

  • increased wisp DefenseMult from 1.0 to 3.0

  • increased Death Knight ArmorMult from 2.0 to 4.0

  • increased FallingDamageMinDamage/FallingDamageMaxDamage from 0.1/1.35 to 0.125/1.45

  • decreased desert SecondaryBlockClumpsMult from 8.0 to 6.0

  • decreased swamp SecondaryBlockClumpsMult from 6.0 to 5.0

  • increased natural affinity chance for crafted items from 0.1 to 0.4

  • door vendors should actually have doors for sale more often

  • fixed pit traps

  • decreased ice DigHealthMult from 0.05 to 0.025

  • ghosts now have more elemental resistances

  • increased RylorBull DamagePercentPhysical from 1.2 to 2.4

  • increased Vortar Flaming Claws from 200 to 400 extra fire percent

  • made banner bounds a little smaller so easier to place

  • now when a durability rune is added to an item it increases the current durability also

  • explosive gas trap now releases 750 instead of 250

  • should no longer spawn chests, traps, and rocks above ground where it will fall

  • fixed upgrading chests from materials in chests again

  • increased brute DamagePercentPhysical from 1.0 to 3.0

  • fixed splitting an item stack sometimes going to hotbar/equipment and causing issues (Hathunter)

  • now if player is shrunk they use the smaller size for collision purposes (can fit in smaller places)

  • barrels no longer can contain poison gas (now poison liquid)

  • crates no longer can contain poison gas

  • now if cure gets rid of a zombasite status effect it also clears infection (Steelclaw)

  • wishing well that cures should now cure player of short term curses also

  • made it easier to see when tower starting to fire (anim & effect)

  • fixed a corner blending issue with top overlay blocks (like grass)

  • fixed some sorting issues with background blocks

  • added arc to imp archer and stalker hunter

  • fixed world map from having straight edges where new stuff revealed (increased sightGridSize/decreased worldMap maxFogDistance)

  • now update NPC gift list if any relations change (so can see what is changing)

  • fixed unnamed gas being released from quest monsters sometimes (it was poison, now named properly)

  • fixed explosive gas curiosity print

  • fixed guard text and actual health not matching up correctly (some bonuses still not taken into account)

  • fixed gems on ground being fullbright

  • fixed weird line on rugged leather scrap icon

  • ore blocks on ground are now bigger

  • fixed help button on main game menu not matching where it is when you pull up that help page

  • decreased bag GroundScale from 2.0 to 1.5

  • fixed a bunch of NPC dialog containing prefix/suffix stuff that doesn't make sense for town NPCs

  • effects no longer stop/restart due to opening world map

  • added number of empty houses to good houses line on NPCs screen

  • should no longer get town attack sounds when threat did 0 damage

  • removed an extra space in feast text

  • changed PROTOCOL_VERSION to 165

Source

Steam News / 15 May 2026

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