Full notes
Full Din's Champion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
- Maps
Din's Champion changes
Not only is Din's Champion now in beta, we released an updated demo, and a new patch!
This patch makes some monster types more unique when nemesis, improved support quests, balances many things better, fixes several other minor issues.
0.900 change list:
changed from alpha to beta
added NemesisExtraMaxRejuvenationUse to Torva Shaman and Dark Orc Shaman
added NemesisExtraMaxRetreats to Imp, Horror, Dark Elf Wizard, Zombie Horror, Zombie Dark Elf, and Dark Orc Shaman
town attacks should start much closer to player town now
support quests are now considered priority 2 quests
increased AddFealtyChance from 0.01 to 0.0125
increased bomb damage another 20%
fixed crafting cloth chest armor not adding tailoring xp
now remove support status effect if quest is failed
increased drake ArmorMult/HealthMult from 1.0/1.0 to 1.5/1.5
increased changeling DamagePercentPhysical/DamagePercentCold from 2.0/2.0 to 3.0/3.0
increased guardian DamagePercentPhysical from 4.0 to 6.0
liches now have blink skill
now support status effects increase effective level 0.75 for each one (just changes the display number to try to reflect increased difficulty)
saplings and seedlings no longer have a chance to spawn items
fixed objects that use UseStatusEffect not using correct level
now bosses get a large temporary fire resistance bonus when they start fires
doubled chance of town levels (only new maps)
lightning damage from weather now scales with difficulty correctly
now when a support column is destroyed it will cause damage to blocks above it
fixed some faction issues between clans and town members (Tchey)
now can actually deliver clan to clan deliveries
now force window width + 1 if in borderless mode to prevent windows/drivers from making exclusive mode and possibly shifting window location
fixed new items not stacking correctly if same old item is equipped right then
fixed a few ways you could get a new item and it wasn't trying to stack on hotbar first
now settle plants better at beginning of world so much less likely to shift
now some of the taller desert plants fall when chopped down
made diamond block texture brighter
removed "only local quests" option from clan get quests screen
made berserk hit effect half size
changed magic chance blessing icon from treasure elixir to archaeology skill
changed font slightly to fix some bleed through issues
no longer get credit for secrets when explorer is not a player
changed deed intro from "Can place in a house..." to "Place on wall of valid room..."
simplified house deed text and color coded a little
now number of members for player clan includes all players
fixed some blending issues with door blocks
fixed logic error in Hazard::parentDestroyed
fixed some cases that were using ’ instead of '
changed world MapVersion to 15
changed PROTOCOL_VERSION to 162
Source
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