In this update3
Full notes
Full DIMENSION RANGER update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
- Events
DIMENSION RANGER changes
Gameplay
Expanded the Venom summon system with multiple Venom units from 3/3 to 30/30, and updated Unstable Mutation, Small Buddha Statue, Crimson Power, Toxic Spread, Dancer, and related cards with new Deathrattle or summon effects around calling Venom.
Strengthened the Spy package by setting several Fallen Spy units to 1 Health, making them easier to destroy and more reliable for Deathrattle-driven Spy and Fallen synergies.
- Adjusted several cards and skillsHundred-Eyed Demon now shuffles 2 original copies instead of 1; Mimic Entity now gains bonuses based on empty allied slots; Tidal Power now shows this turn’s spell-damage value; Golden Horn is cheaper; Toxic Spread has been reworked to summon Venom and grant an attack bonus to all allies.
- Improved the Cyber basic skill Cybernetic Counterattackarmor is now gained through the formal armor flow, and the description order was adjusted to make the armor and spike rewards clearer.
- Adjusted roguelike enemies and difficultyhigh-floor enemy enhancement text now uses clearer combat-effect descriptions, the floor 6 Strange Boss and multiple enemy preset decks were adjusted, floor 4 no longer adds extra high-floor enhancement cards, and enemies now gain 1 random adventure card instead of 2.
Adjusted roguelike encounters: before entering “All”, players may now randomly meet the first-stage and final-stage bosses from each universe, adding more early route variety.
- Fixed the Six Gates Unlocked achievement logicclear tracking now uses the six main dimensions instead of starting decks, with dimension-based records and debug notes added so the goal better matches roguelike dimension clears.
Bug Fixes
Fixed a combat issue in the Turtle Hermit stage that could occur when damage landed on a specific exact value.
Fixed the disappearing Celestial Soldier issue.
Fixed some non-damage spells incorrectly receiving spell-damage bonuses, which could cause abnormal description or resolution numbers.
Fixed evolved cards missing shields: effects that move and grant shields now grant the shield before resolving the movement.
Fixed missing depth effects in deck and graveyard card displays, and made display panels correctly apply deck or graveyard context.
Fixed local maximum-value stats not syncing when Steam achievements were written offline or with delay, and added retroactive grant support for Six Gates Unlocked.
- Fixed wording and localization issuesGhost Envoy is now consistently Ghost Shadow Walker, and Sacrifice, Tidal Power, difficulty-system text, and multilingual card descriptions and names were corrected.
Visual Presentation
Added a main-menu button click animation timeline, then disabled that click animation to avoid unintended main-menu feedback in the current version.
Staged and adjusted alert-effect timelines, materials, meshes, and VFX scene assets for future visual-iteration work.
Improved card depth and parallax presentation: deck, graveyard, and Wukong three-choice display scenes now preserve more suitable card depth visuals.
Source
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