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Steam News6 May 20262mo ago

DIMENSION RANGER | 2026.05.06 Update: Venom & Combat Fixes

Gameplay Adjusted Venom-related cards and SCP system values: stats, summon results, and descriptions for some Venom derivatives and mutation cards were balanced, making the Venom system’s tempo and payoff clearer.

In this update3

Full notes

Full DIMENSION RANGER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes1 addition16 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedGameplayAdjusted Venom-related cards and SCP system values: stats, summon results, and descriptions for some Venom derivatives and mutation cards were balanced, making the Venom system’s tempo and payoff clearer.
changedGameplayAdjusted Wukong: Power of Nothingness: changed it from its previous hero skill cost-reduction effect into a Trigger-based cost growth effect. Whenever your side uses a hero skill, it gains cost, making it more of a growth unit built around hero skill usage.
changedGameplayAdjusted the text and effect presentation for Power of Nothingness so its rules better match the actual trigger logic.
changedGameplayAdjusted the Arsenal hero skill: the summoned Mechanical Guard changed from 4-5 to 4-4, and its cost-reduction logic was fixed so deaths can correctly reduce it to 0 cost.
changedGameplayMoved some enhancement-replaced hero skills into the Adv universe, unifying the classification logic for Wukong / adventure-related skills.
changedGameplayMoved Elf Rapid Shot from the Tynar system to the Adv universe so it better matches its current source.
the summoned Mechanical Guard4-54-4

DIMENSION RANGER changes

changedAdjusted Venom-related cards and SCP system values: stats, summon results, and descriptions for some Venom derivatives and mutation cards were balanced, making the Venom system’s tempo and payoff clearer.
changedAdjusted Wukong: Power of Nothingness: changed it from its previous hero skill cost-reduction effect into a Trigger-based cost growth effect. Whenever your side uses a hero skill, it gains cost, making it more of a growth unit built around hero skill usage.
changedAdjusted the text and effect presentation for Power of Nothingness so its rules better match the actual trigger logic.
changedAdjusted the Arsenal hero skill: the summoned Mechanical Guard changed from 4-5 to 4-4, and its cost-reduction logic was fixed so deaths can correctly reduce it to 0 cost.
changedMoved some enhancement-replaced hero skills into the Adv universe, unifying the classification logic for Wukong / adventure-related skills.

Gameplay

  • Adjusted Venom-related cards and SCP system values: stats, summon results, and descriptions for some Venom derivatives and mutation cards were balanced, making the Venom system’s tempo and payoff clearer.

  • Adjusted WukongPower of Nothingness: changed it from its previous hero skill cost-reduction effect into a Trigger-based cost growth effect. Whenever your side uses a hero skill, it gains cost, making it more of a growth unit built around hero skill usage.
  • Adjusted the text and effect presentation for Power of Nothingness so its rules better match the actual trigger logic.

  • Adjusted the Arsenal hero skillthe summoned Mechanical Guard changed from 4-5 to 4-4, and its cost-reduction logic was fixed so deaths can correctly reduce it to 0 cost.
  • Moved some enhancement-replaced hero skills into the Adv universe, unifying the classification logic for Wukong / adventure-related skills.

  • Moved Elf Rapid Shot from the Tynar system to the Adv universe so it better matches its current source.

  • Adjusted Tynar’s Witch: replaced the former Quasar name and artwork while keeping its gameplay role around returning cards to hand, drawing cards, and triggering Charge effects.

  • Added related-card links for selected cards, improving the completeness of card effects, display, and synergies.

  • Optimized exact-lethal damage logic so related cards, hero skills, and enhancements resolve more consistently when a target is killed by exact damage.

  • Adjusted the timing of gold-change resolution so gold gained in combat is reflected more centrally during final settlement, reducing confusion from mid-combat changes.

Bug Fixes

  • Fixed Whale Fall failing to summon correctly when a 1-cost unit was played.

  • Fixed Wukong card filtering logic to prevent unexpected filtering results for Wukong-related cards.

  • Fixed Wukong cards incorrectly displaying as silver cards after entering the deck.

  • Fixed Wukong cards appearing randomly, making Wukong-related card generation and selection more stable.

  • Fixed issues related to Wukong Powder entering play.

  • Fixed cost not updating in time after Fallen Temptation gained Sun Wukong: Ice Protection.

  • Fixed Yellow Brows King still being unplayable after its cost was reduced to a playable value.

  • Fixed later replacement skills not inheriting cost reductions after replacing a hero skill or reducing a hero skill’s cost.

  • Fixed skill replacement not changing the cost.

  • Fixed the cost icon becoming smaller after hero skill cost reduction or skill replacement.

  • Fixed White Dragon Horse’s Deathrattle not being correctly triggered by the enhancement that periodically triggers Deathrattles.

  • Fixed Black Matter and Jukebox not working together correctly when they should combo.

  • Fixed Spell Repeats Once and Tynar Secret Art: Assault resolving one fewer time than intended.

  • Fixed Hundred-Eyed Demon shuffling the wrong quantity into the deck.

  • Fixed Hundred-Eyed Demon’s extra entry with no target overwriting the first devoured unit, preventing cases where no card was available to shuffle into the deck from Deathrattle.

  • Fixed unit cards with Creation failing to release their created copy when combined with Echo Grimoire.

  • Fixed a timing issue when Sweeping Creatures interacted with created units.

  • Fixed issues related to Butcher’s effect.

  • Fixed enemy-played Broken Cross not correctly reviving friendly units.

  • Fixed Vigilance triggering card-slot blockage.

  • Fixed Vigilance triggering too early during movement effects before the unit finished moving; Vigilance collisions and death resolution now happen after movement and bonuses finish resolving.

  • Fixed Honor Kill not granting gold after correctly dealing damage.

  • Fixed gold-card status being recorded too early in Tower mode; it now uses the gold-card status in the player’s collection.

  • Fixed drawing the same card as both gold and silver causing the silver card to incorrectly display as gold.

  • Fixed collection achievement progress not syncing.

  • Corrected Meditation Room’s post-sacrifice description so it keeps both the base damage effect and the sacrifice bonus effect, reducing rules confusion.

  • Fixed several text and localization issues, including card descriptions, skill descriptions, and some text display.

Visuals

  • Updated main-menu button click animations for clearer button feedback.

  • Adjusted main-menu button effects and fixed button animations being affected by speed multiplier, preventing abnormal UI feedback while paused or when speed changes.

  • Adjusted how main-menu button clicks are handled, making button behavior and visual feedback more stable.

  • Adjusted unit mouse-hover positions on the field, improving readability and reducing obstruction when checking unit information during combat.

  • Optimized combat-end / run-clear settlement screens so settlement information is displayed more completely.

  • Adjusted several UI prefabs and interface assets, including the main menu, deck display, and settlement panel, improving overall interface presentation.

  • Updated some card artwork and display information, such as image replacements related to Tynar’s Witch.

  • Kept and organized some VFX and scene resource changes as groundwork for future visual presentation integration.

Source

Steam News / 6 May 2026

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