In this update3
Full notes
Full DIMENSION RANGER update
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What changed
- Balance
- Gameplay
- Maps
- Store
- UI and audio
- Fixes
DIMENSION RANGER changes
Gameplay
Dissolve Bomb series buff: all 4 Dissolve Bomb cards now grant your leader +5 Armor before destroying an allied unit, giving this card group more reliable defensive value when sacrificing units.
- Master Thief effect adjustedchanged from “turn your hand into copies of the enemy hand” to “gain copies of 2 random enemy hand cards and make them cost 2 less,” reducing the uncontrollable feel of having your entire hand replaced.
- Recon Drone adjustedHealth reduced from 4 to 2.
When hacking a card and increasing its cost, the target card will no longer be raised above 10 cost, preventing costs from exceeding the cap.
- Red Boy adjustedRed Boy has been renamed Red Boy: Apprentice Mage, and changed from 2 cost, 1 Attack, 1 Health to 4 cost, 2 Attack, 2 Health.
- WukongDark and Windy Night buffed: damage dealt to all units increased from 8 to 9.
- Containment Pod buffedHealth increased from 4 to 5.
- Molten buffedcost reduced from 2 to 1.
- Some Tower Guardians updatedseveral Tower Guardian enemies have received new names and appearances, including Tower Guardian: Six-Eared Leader, Tower Guardian: Demon King of Original Sin, Tower Guardian: Frost Lich, Tower Guardian: Mother of Venom, Tower Guardian: Charged Turret, Tower Guardian: Great Immortal Tiger Power, and more.
- Some cyber stage bosses weakenedthe strength of cyber-themed Layer 3 and Layer 4 bosses has been reduced further, making the mid-to-late difficulty curve smoother.
- Enemies related to Great Immortal Tiger Power adjustedreduced the number of their Vigilance cards to lower the pressure from continuous defense.
Enemy targeting for execution-type cards optimized: enemies will now be more likely to choose suitable targets, reducing cases where key effects are wasted on poor targets.
Some preset enemy decks adjusted: several enemy deck configurations have been optimized to reduce overly strong or unpleasant combinations.
Shop purchasing adjusted: the shop card-buying area is now split into upper and lower sections. The upper section is for buying upgrades separately, while the lower section is for buying cards separately. Prices still follow the original rules.
Improved mouse-hover behavior for shop upgrade cards: when hovering over the upgrade area, the cards below will no longer enlarge or spread out abnormally, making feedback clearer.
- Related card display added to the unlock screenwhen new cards are unlocked on the results screen, related cards will now be shown at the same time, helping players understand how new cards connect to each other.
Highest cleared difficulty display added to the deck selection screen: decks that have cleared a route will show that route’s current highest cleared difficulty.
Added different Golden Hoop display effects for different difficulty ranges: the deck selection screen now shows Golden Hoop visuals for different stages based on the highest cleared difficulty.
Added a “maximum cleared difficulty level” tooltip on mouse hover, making it easier for players to understand the difficulty indicators on the interface.
Cleared difficulty level markers added to the hero selection screen, making it easier to check progress for different heroes or routes.
Optimized golden card display rules for Wukong cards: non-generated Adventure Dimension cards will be displayed as golden cards according to Wukong card rules, avoiding confusion between normal adventure cards and Wukong card display rules.
Small cards in deck editing can now distinguish golden and silver cards, with card borders displaying different styles based on card status.
Rarity filtering added to the card editing tool: developers can now filter cards by Basic, Common, Rare, Epic, and Legendary, making future card adjustments easier.
Optimized the search, save, and refresh layout in the card editing tool to improve editing efficiency.
Bug Fixes
Fixed an issue where enemies playing cards too quickly caused card positions to become disordered. Card movement and placement during combat should now be more stable.
Fixed leftover old logic for Enlightenment, preventing it from still triggering an extra cycle or deathwish-related effect.
Fixed an issue where shop effects were triggered incorrectly on the results screen: shop-related highlights and interactions now only trigger in the actual shop interface.
Corrected interface details on the difficulty panel, reducing display misalignment and configuration errors.
Updated multilingual card text to keep card names, descriptions, and actual effects consistent.
Corrected some keyword description text to make the explanations more standardized.
Visuals
Added a venom kill prompt: when a unit dies from venom, a clearer venom kill presentation will be shown, distinguishing it from the normal near-death prompt.
Optimized layering for venom-related effects, reducing cases where effects are obscured or displayed incorrectly.
Optimized the position of Five Elements Wood effects: when enemies use Five Elements Wood, the effect position will be more accurate.
Sped up the presentation rhythm for True and False Pilgrim-related effects, reducing the sense of waiting.
Added and updated various combat effects, including new Thunder Lord, lethal venom, bullets, and other visual content.
Replaced the card art for the Heaven final boss’s summoned unit, and updated card art for multiple Tower Guardian enemies.
Added Golden Hoop and difficulty display assets related to deck selection, supporting the highest cleared difficulty display.
Added the “maximum cleared difficulty level” text for tooltip explanations on the deck selection screen.
Source
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