In this update3
Full notes
Full DIMENSION RANGER update
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What changed
- Balance
- Gameplay
- Store
- Fixes
- UI and audio
- Performance
DIMENSION RANGER changes
Gameplay
Boss HP on floors 5–8 was rebalanced. Most bosses now sit at 40, 50, 60, or 70 HP, raising mid/late pressure; one boss was reduced from 50 to 40 HP.
【Invincible】 Awaken now grants allied units +2 HP instead of +3 HP.
【Redemption Light】 now triggers its team heal on turn 9 instead of turn 8.
【Secluded Training】 now upgrades the starting leader skill for every 3 cards shuffled into your deck, instead of every 2.
【Wukong·Shield Warrior】 and 【Main Sail Handler】 descriptions now include the Trigger keyword.
【Vanish into the Hidden Realm】 now uses the correct enhanced healing value.
【Even Convergence】 now plays enhancement feedback based on its configured count instead of always twice.
【Life Steal】 now heals the leader by total damage actually dealt, with added group-attack and high-heal feedback.
【Ginseng Fruit】 now draws first, then calculates healing from current hand size.
【Cyber Avatar】 can no longer target itself, and can no longer select spell cards on recast.
【Petri Dish】 now fully copies the target unit's current state.
Copied 【Strange Bajie】 now keeps the swallowed unit's Last Wish, current ATK/HP, cost, and other states; 【Devouring Copy】 was updated likewise.
【Blessed of the Sea Kingdom】 no longer needs manual targeting after its cards-played condition is met; it directly buffs allied units on board.
Several ocean cards that check cards played this turn now also check the condition when entering hand, improving combo-turn feedback.
Added enemy-use logic for 【Heavenly Brilliance and Earthly Blight】: enemies prefer it when they have more units and you have at least one.
【Tidecallerer】 summons now include the Shrimp Soldiers and Crab Generals effect.
Shop purchases from the lower three-card choice now restock, fly in, grant, and animate faster, with less purchase stutter.
Shop card ownership is now assigned on battle entry, preventing bought cards from being cleared after returning to the main menu.
Many combat pacing actions are faster, including gaining/drawing cards, graveyard moves, unit movement, enhance fly-ins, enemy card displays, impacts, leader entry, turn prompts, and effects.
Added unified game-speed settings for hand, draw, graveyard, movement, keyword, particle, timeline, enemy card, number, hero-death, and related animations.
Bug Fixes
Fixed centered presentation not triggering after evolution.
Fixed new mulligan cards not showing blue borders if the mouse did not move.
Fixed text boxes sometimes becoming unusable in deck editing.
Fixed abnormal effects for Blessed of the Sea Kingdom and Butcher.
Fixed issues with stealing keywords from the graveyard.
Fixed Vigilance icon recycling so keyword icons no longer remain.
Fixed some hero skills not warning when cost was insufficient.
Fixed play time not displaying; continued games now keep and show recorded time.
Fixed incorrect card depth when viewing the deck with Wukong cards after continuing.
Fixed rarity text colors in deck/graveyard and adjusted rarity text positions.
Fixed inconsistent graveyard card states by resetting animation, scale, hover, and related states before entry.
Fixed dead units not entering the graveyard when enemy Yellow Wind King used a hero skill.
Fixed the lower three-card shop choice not restocking immediately after purchase.
Fixed some shop cards not recycling before scene unload, reducing leftovers after menu return or scene changes.
Fixed the cannot-sell box not appearing when selling enhanced cards.
Fixed End Turn remaining clickable during multi-step effect resolution.
Fixed some entrance effects that damage one unit failing to select targets.
Fixed previous-run Awaken cost reduction not clearing and causing odd costs next run.
Fixed 【Sea God's Protection】 effect position when used by enemies.
Fixed disadvantage dialogue sometimes playing at the same time.
Fixed card death SFX sometimes cutting off, and realigned entrance animation SFX.
Fixed several card effect/config mismatches, including reveal-based ATK, reveal damage, shooting effects, and periodic buffs.
Visual Presentation
Battle start now brings in both heroes together, with shorter entry time and realigned positions/SFX.
Enemy spell displays are larger and descriptions stay longer for readability.
Removed the thin bottom line from the water-wall effect.
Added gunfire, hand-card enhancement, target-facing, and other combat VFX.
Updated demonic-wind VFX to clarify related AoE damage cards.
Sped up particles, keyword icon animations, and timeline VFX, and reset speed after playback.
Sped up player/enemy hero death VFX and adjusted portrait-hide delay.
Increased damage/healing number pop-up speed and adjusted preview damage positions.
Fixed spell-card selection/preselection frame size and position.
Deck selection now shows keywords, and hero-skill hover shows related cards.
Fixed some text overflow and adjusted keyword, enlarged-card, leader, and related display elements.
Reworked main-menu layout, including lower-left buttons, settings, start area, main panel, and delete-save screen.
Removed unnecessary upper-left back buttons from return-to-menu and quit popups.
FPS left/right arrows are hidden when VSync is enabled.
Removed the fatigue text background for a cleaner UI.
Unified position, speed, and playback fixes for card death, summons, leader skills, ocean, heavenly, cyber, and other combat effects.
Source
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